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- All [[Tribes: Ascend]] Capture & Hold maps will show up here. ...7 members (0 subcategories, 0 files) - 21:04, 5 September 2013
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- ...llings, and another aqueduct system. This map is available for Capture and Hold, Rabbit, and Team Deathmatch modes. == Capture & Hold == ...975 bytes (145 words) - 20:44, 5 September 2013
- ...of water that have formed in craters. This map is available for Capture & Hold, Rabbit, and Team Deathmatch modes. == Capture & Hold == ...1 KB (185 words) - 20:47, 5 September 2013
- Capture & Hold from Tribes: Ascend. ...(1,920 × 1,080 (2.28 MB)) - 21:29, 3 September 2013
- Capture & Hold Tartarus from Tribes: Ascend. ...(1,920 × 1,080 (2.12 MB)) - 21:37, 3 September 2013
- Capture & Hold Outskirts from Tribes: Ascend. ...(1,920 × 1,080 (2.4 MB)) - 21:26, 3 September 2013
- ...can be found in the outskirts as well. This map is available for Capture & Hold, Rabbit, and Team Deathmatch modes. == Capture & Hold == ...1 KB (200 words) - 21:01, 5 September 2013
- Capture & Hold Drydock Night from Tribes: Ascend. ...(1,920 × 1,080 (1.38 MB)) - 13:50, 4 September 2013
- Capture & Hold Sulfur Cove from Tribes: Ascend. ...(1,920 × 1,080 (2.78 MB)) - 21:34, 3 September 2013
- Capture and Hold Katabatic from Tribes: Ascend. ...(1,920 × 1,080 (2.41 MB)) - 21:22, 3 September 2013
- Capture and Hold CCR from Tribes: Ascend. ...(1,920 × 1,080 (2.41 MB)) - 21:13, 3 September 2013
- Capture & Hold neutral point in Tribes: Ascend. ...(591 × 390 (412 KB)) - 23:56, 28 September 2013
- All [[Tribes: Ascend]] Capture & Hold maps will show up here. ...7 members (0 subcategories, 0 files) - 21:04, 5 September 2013
- ...at is covered in vegetation. This map is available for Capture & Hold, and Capture the Flag modes. ...s. Near the base of the hill close to the middle of the map is a [[Tribes: Ascend/Base Turret|base turret]], with another one closer to the smaller module. T ...3 KB (494 words) - 20:39, 5 September 2013
- ...bridge spanning across it. This map is available for Capture and Hold, and Capture the Flag modes. ...the base is a [[Tribes: Ascend/Radar Sensor|radar sensor]] and a [[Tribes: Ascend/Base Turret|base turret]]. ...3 KB (589 words) - 20:37, 5 September 2013
- ...in the feel of the original map. This map is available for Capture & Hold, Capture the Flag, and CTF Blitz modes. ...r base, which has an inventory station in the lower level, and a [[Tribes: Ascend/Radar Sensor|radar sensor]] on the roof. There are two other turrets, one o ...3 KB (570 words) - 20:29, 5 September 2013
- ...ith waterfalls and sand gardens. This map is available for Capture & Hold, Capture the Flag, and CTF Blitz modes. ...r]] is on top of the small tower behind the flag. There are four [[Tribes: Ascend/Inventory Station|inventory stations]] in the underground base, two on the ...4 KB (730 words) - 20:36, 5 September 2013
- ...ribes: Ascend]], to appeal to all types of players, Arena, Capture & Hold, Capture the Flag, CTF Blitz, Rabbit, and Team Deathmatch. According to the game fil * [[Tribes:_Ascend/Air Arena|Air Arena]] ...6 KB (967 words) - 02:01, 10 April 2016
- | title = [[Tribes: Ascend/Game Modes|Maps]] * [[Tribes:_Ascend/Air Arena|Air Arena]] ...2 KB (276 words) - 21:01, 5 September 2013
- In [[Tribes: Ascend]] there are 5 different base assets available, ranging from defensive to su {{Main|Tribes: Ascend/Generator}} ...4 KB (722 words) - 00:15, 29 September 2013
- ...Blitz]], and a few [[Tribes:_Ascend/Game_Modes#Capture_.26_Hold|Capture & Hold]] maps. {{Main|Tribes: Ascend/Grav Cycle}} ...3 KB (536 words) - 22:52, 28 September 2013