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  • ...llings, and another aqueduct system. This map is available for Capture and Hold, Rabbit, and Team Deathmatch modes. == Capture & Hold == ...
    975 bytes (145 words) - 20:44, 5 September 2013
  • ...of water that have formed in craters. This map is available for Capture & Hold, Rabbit, and Team Deathmatch modes. == Capture & Hold == ...
    1 KB (185 words) - 20:47, 5 September 2013
  • Thumbnail for File:CH Raindance.png
    Capture & Hold from Tribes: Ascend. ...
    (1,920 × 1,080 (2.28 MB)) - 21:29, 3 September 2013
  • Thumbnail for File:CH Tartarus.png
    Capture & Hold Tartarus from Tribes: Ascend. ...
    (1,920 × 1,080 (2.12 MB)) - 21:37, 3 September 2013
  • Thumbnail for File:CH Outskirts3P.png
    Capture & Hold Outskirts from Tribes: Ascend. ...
    (1,920 × 1,080 (2.4 MB)) - 21:26, 3 September 2013
  • ...can be found in the outskirts as well. This map is available for Capture & Hold, Rabbit, and Team Deathmatch modes. == Capture & Hold == ...
    1 KB (200 words) - 21:01, 5 September 2013
  • Thumbnail for File:CH DrydockNight.png
    Capture & Hold Drydock Night from Tribes: Ascend. ...
    (1,920 × 1,080 (1.38 MB)) - 13:50, 4 September 2013
  • Thumbnail for File:CH SulfurCove.png
    Capture & Hold Sulfur Cove from Tribes: Ascend. ...
    (1,920 × 1,080 (2.78 MB)) - 21:34, 3 September 2013
  • Thumbnail for File:CH Katabatic.png
    Capture and Hold Katabatic from Tribes: Ascend. ...
    (1,920 × 1,080 (2.41 MB)) - 21:22, 3 September 2013
  • Thumbnail for File:CH CCR.png
    Capture and Hold CCR from Tribes: Ascend. ...
    (1,920 × 1,080 (2.41 MB)) - 21:13, 3 September 2013
  • Thumbnail for File:TA CH Point.png
    Capture & Hold neutral point in Tribes: Ascend. ...
    (591 × 390 (412 KB)) - 23:56, 28 September 2013
  • All [[Tribes: Ascend]] Capture & Hold maps will show up here. ...
    7 members (0 subcategories, 0 files) - 21:04, 5 September 2013
  • ...at is covered in vegetation. This map is available for Capture & Hold, and Capture the Flag modes. ...s. Near the base of the hill close to the middle of the map is a [[Tribes: Ascend/Base Turret|base turret]], with another one closer to the smaller module. T ...
    3 KB (494 words) - 20:39, 5 September 2013
  • ...bridge spanning across it. This map is available for Capture and Hold, and Capture the Flag modes. ...the base is a [[Tribes: Ascend/Radar Sensor|radar sensor]] and a [[Tribes: Ascend/Base Turret|base turret]]. ...
    3 KB (589 words) - 20:37, 5 September 2013
  • ...in the feel of the original map. This map is available for Capture & Hold, Capture the Flag, and CTF Blitz modes. ...r base, which has an inventory station in the lower level, and a [[Tribes: Ascend/Radar Sensor|radar sensor]] on the roof. There are two other turrets, one o ...
    3 KB (570 words) - 20:29, 5 September 2013
  • ...ith waterfalls and sand gardens. This map is available for Capture & Hold, Capture the Flag, and CTF Blitz modes. ...r]] is on top of the small tower behind the flag. There are four [[Tribes: Ascend/Inventory Station|inventory stations]] in the underground base, two on the ...
    4 KB (730 words) - 20:36, 5 September 2013
  • ...ribes: Ascend]], to appeal to all types of players, Arena, Capture & Hold, Capture the Flag, CTF Blitz, Rabbit, and Team Deathmatch. According to the game fil * [[Tribes:_Ascend/Air Arena|Air Arena]] ...
    6 KB (967 words) - 02:01, 10 April 2016
  • | title = [[Tribes: Ascend/Game Modes|Maps]] * [[Tribes:_Ascend/Air Arena|Air Arena]] ...
    2 KB (276 words) - 21:01, 5 September 2013
  • In [[Tribes: Ascend]] there are 5 different base assets available, ranging from defensive to su {{Main|Tribes: Ascend/Generator}} ...
    4 KB (722 words) - 00:15, 29 September 2013
  • ...Blitz]], and a few [[Tribes:_Ascend/Game_Modes#Capture_.26_Hold|Capture & Hold]] maps. {{Main|Tribes: Ascend/Grav Cycle}} ...
    3 KB (536 words) - 22:52, 28 September 2013
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