Tribes: Ascend/TCNG: Difference between revisions

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(Reduced damage values and splash radius due to patch)
(Updated for v1.0.1244.1 GOTY)
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Below are the damage values for the TCNG.
Below are the damage values for the TCNG.
<!--
<!--
1.5x multiplier against armor
    m_fDamageMultiplierAgainstArmor=1.50
1.5x multiplier against generators
    m_fDamageMultiplierAgainstBeowulf=1.50
2.5x multiplier against shrikes
    m_fDamageMultiplierAgainstGravCycle=1.50
    m_fDamageMultiplierAgainstBaseTurrets=2.50
    m_fDamageMultiplierAgainstBaseSensors=2.50
    m_fDamageMultiplierAgainstGenerators=1.250
    m_fDamageMultiplierAgainstNonArmoredObjectives=1.0
    m_fDamageMultiplierAgainstShrike=2.50
-->
-->
{| class="wikitable"
{| class="wikitable"
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|Deployables || style="text-align:center;"| 900 || style="text-align:center;"| 1,000
|Deployables || style="text-align:center;"| 900 || style="text-align:center;"| 1,000
|-
|-
|Generator || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,350
|Generator || style="text-align:center;"| 1,125 || style="text-align:center;"| 1,125
|-
|-
|Grav Cycle || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Grav Cycle || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
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|Player || style="text-align:center;"| 900 || style="text-align:center;"| 1,000
|Player || style="text-align:center;"| 900 || style="text-align:center;"| 1,000
|-
|-
|Sensor || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Sensor || style="text-align:center;"| 2,250 || style="text-align:center;"| 2,700
|-
|-
|Shrike || style="text-align:center;"| 2,250 || style="text-align:center;"| 2,700
|Shrike || style="text-align:center;"| 2,250 || style="text-align:center;"| 2,700
|-
|-
|Turret || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|Turret || style="text-align:center;"| 2,250 || style="text-align:center;"| 2,700
|-
|-
|Splash Damage || style="text-align:center;"| 270 - 900 || style="text-align:center;"| 324 - 1,080
|Splash Damage || style="text-align:center;"| 270 - 900 || style="text-align:center;"| 324 - 1,080

Revision as of 23:13, 17 February 2013

TCNG

Loadout/Class Technician
Slot Belt
Type Grenade
Statistics
Projectile Speed 28 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 9.8 meters (10.78 meters)
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold Free
XP Free
Mastery Cost (XP) 15,000


"A balanced trade of damage and radius."


The TCNG is the default belt item for the Technician.

Damage Table

Below are the damage values for the TCNG.

Base Damage 20% vs Armored
Base Damage 900 900
Beowulf 1,350 1,620
Deployables 900 1,000
Generator 1,125 1,125
Grav Cycle 1,350 1,620
Player 900 1,000
Sensor 2,250 2,700
Shrike 2,250 2,700
Turret 2,250 2,700
Splash Damage 270 - 900 324 - 1,080

Inheritence

The TCNG has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The TCNG has an impulse strength of 1,700 m/s applied to players hit by the grenade.

Special Accolades

The following accolades can be earned with the TCNG.

Explosive Spree Demolitions Expert Hurt Locker Air Mail