Tribes: Ascend/TCNG: Difference between revisions

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(Created page for the TCNG.)
 
(Reduced damage values and splash radius due to patch)
Line 14: Line 14:
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.84 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 10.4 meters (11.44 meters)
|splashradius      = 9.8 meters (10.78 meters)
|ammo              = 1
|ammo              = 1
|ammoupgrade        = 2
|ammoupgrade        = 2
Line 41: Line 41:
! !! Base Damage !! 20% vs Armored
! !! Base Damage !! 20% vs Armored
|-
|-
|Base Damage || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Base Damage || style="text-align:center;"| 900 || style="text-align:center;"| 900
|-
|-
|Beowulf || style="text-align:center;"| 1,500 || style="text-align:center;"| 1,800
|Beowulf || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|-
|-
|Deployables || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Deployables || style="text-align:center;"| 900 || style="text-align:center;"| 1,000
|-
|-
|Generator || style="text-align:center;"| 1,500 || style="text-align:center;"| 1,500
|Generator || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,350
|-
|-
|Grav Cycle || style="text-align:center;"| 1,500 || style="text-align:center;"| 1,800
|Grav Cycle || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|-
|-
|Player || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000
|Player || style="text-align:center;"| 900 || style="text-align:center;"| 1,000
|-
|-
|Sensor || style="text-align:center;"| 1,500 || style="text-align:center;"| 1,800
|Sensor || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|-
|-
|Shrike || style="text-align:center;"| 2,500 || style="text-align:center;"| 3,000
|Shrike || style="text-align:center;"| 2,250 || style="text-align:center;"| 2,700
|-
|-
|Turret || style="text-align:center;"| 1,500 || style="text-align:center;"| 1,800
|Turret || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,620
|-
|-
|Splash Damage || style="text-align:center;"| 300 - 1,000 || style="text-align:center;"| 360 - 1,200
|Splash Damage || style="text-align:center;"| 270 - 900 || style="text-align:center;"| 324 - 1,080
|-
|-
|}
|}

Revision as of 01:14, 8 December 2012

TCNG

Loadout/Class Technician
Slot Belt
Type Grenade
Statistics
Projectile Speed 28 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 9.8 meters (10.78 meters)
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold Free
XP Free
Mastery Cost (XP) 15,000


"A balanced trade of damage and radius."


The TCNG is the default belt item for the Technician.

Damage Table

Below are the damage values for the TCNG.

Base Damage 20% vs Armored
Base Damage 900 900
Beowulf 1,350 1,620
Deployables 900 1,000
Generator 1,350 1,350
Grav Cycle 1,350 1,620
Player 900 1,000
Sensor 1,350 1,620
Shrike 2,250 2,700
Turret 1,350 1,620
Splash Damage 270 - 900 324 - 1,080

Inheritence

The TCNG has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The TCNG has an impulse strength of 1,700 m/s applied to players hit by the grenade.

Special Accolades

The following accolades can be earned with the TCNG.

Explosive Spree Demolitions Expert Hurt Locker Air Mail