Tribes: Ascend/Sticky Grenades: Difference between revisions

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== Inheritence ==
The Sticky Grenade has a 20% speed inheritence, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
== Kick Strength ==
The Sticky Grenade has an impulse strength of 1,700 m/s applied to players hit by its blast.


== Special Accolades ==
== Special Accolades ==

Revision as of 21:11, 3 October 2012

Sticky Grenade

Loadout/Class Infiltrator
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0.15 seconds
Projectile Speed 24 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 12 meters (13.2 meters)
Ammo 2 (3/4)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Upgrade 4 +1 ammo
Cost
Gold Free
XP Free
Mastery Cost (XP) 15,000


"Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles. Not bad against humans either."


The Sticky Grenade is the default belt item for the Infiltrator, and will stick to any surface.


Damage Table

Below are the damage values for the Sticky Grenade.

Base Damage 20% vs Armored
Base Damage 1,200 1,200
Beowulf 2,400 2,880
Deployables 1,200 1,200
Generator 3,000 3,000
Grav Cycle 2,400 2,880
Player 1,200 1,200
Sensor 2,400 2,880
Shrike 3,000 3,600
Turret 2,400 2,880
Splash Damage 600 - 1,200 720 - 1,440

Inheritence

The Sticky Grenade has a 20% speed inheritence, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The Sticky Grenade has an impulse strength of 1,700 m/s applied to players hit by its blast.

Special Accolades

The following accolades can be earned with the Sticky Grenade.

Explosive Spree Demolitions Expert Hurt Locker Air Mail Sticky Kill