Tribes: Ascend/Sticky Grenades: Difference between revisions

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(Added kick strength and inheritence)
(Updated for v1.2)
 
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|title              = Sticky Grenade
|title              = Sticky Grenade
|image              = [[Image:TA_Item_StickyGren.png|290px]]
|image              = [[Image:TA_Item_StickyGren.png|290px]]
|loadout            = [[Tribes:_Ascend/Infiltrator|Infiltrator]]
|loadout            = [[Tribes:_Ascend/Light Armor|Light Armor]]
|slot              = Belt
|slot              = Belt
|type              = Grenade
|type              = Grenade
|firerate          =  
|firerate          =  
|reloadtime        = 0.15 seconds
|reloadtime        = 0 seconds
|warmuptime        =
|warmuptime        = 0.7 seconds
|lockontime        =
|lockontime        =
|lockondistance    =
|lockondistance    =
|projectilespeed    = 24 m/s
|projectilespeed    = 24 m/s
|projectilelivetime = 8 seconds
|projectilelivetime = 8 seconds
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 12 meters (13.2 meters)
|splashradius      = 12 meters
|clipsize          =  
|clipsize          =  
|ammo              = 2
|ammo              = 2
|ammoupgrade        = 3/4
|ammoupgrade        =  
|upgrade1          = +1 ammo
|upgrade1          =  
|upgrade2          = +10% radius
|upgrade2          =  
|upgrade3          = +20% damage versus armored
|upgrade3          =  
|upgrade4          = +1 ammo
|upgrade4          =  
|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 15,000
|mastery            = Unlocked
}}
}}


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The '''Sticky Grenade''' is the default belt item for the [[Tribes:_Ascend/Infiltrator|Infiltrator]], and will stick to any surface.
The '''Sticky Grenade''' is an unlockable belt item for the [[Tribes:_Ascend/Light Armor|Light Armor]], and will stick to any surface.




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Below are the damage values for the Sticky Grenade.
Below are the damage values for the Sticky Grenade.
<!--
<!--
2x multiplier for armored
    m_fMinDamagePct=0.50
2.5x multiplier on gens
    m_fDamageMultiplierAgainstArmor=1.0
2.5x multiplier on shrikes
    m_fDamageMultiplierAgainstGenerators=3.0
    m_fDamageMultiplierAgainstShrike=2.0
    m_fDamageMultiplierAgainstBeowulf=2.0
    m_fDamageMultiplierAgainstGravCycle=2.0
    m_fDamageMultiplierAgainstBaseTurrets=3.0
    m_fDamageMultiplierAgainstBaseSensors=3.0
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 20% vs Armored
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 1,200 || style="text-align:center;"| 1,200
|Base Damage || style="text-align:center;"| 650
|-
|-
|Beowulf || style="text-align:center;"| 2,400 || style="text-align:center;"| 2,880
|Beowulf || style="text-align:center;"| 1,300
|-
|-
|Deployables || style="text-align:center;"| 1,200 || style="text-align:center;"| 1,200
|Deployables || style="text-align:center;"| 650
|-
|-
|Generator || style="text-align:center;"| 3,000 || style="text-align:center;"| 3,000
|Generator || style="text-align:center;"| 1,950
|-
|-
|Grav Cycle || style="text-align:center;"| 2,400 || style="text-align:center;"| 2,880
|Grav Cycle || style="text-align:center;"| 1,300
|-
|-
|Player || style="text-align:center;"| 1,200 || style="text-align:center;"| 1,200
|Player || style="text-align:center;"| 650
|-
|-
|Sensor || style="text-align:center;"| 2,400 || style="text-align:center;"| 2,880
|Sensor || style="text-align:center;"| 1,950
|-
|-
|Shrike || style="text-align:center;"| 3,000 || style="text-align:center;"| 3,600
|Shrike || style="text-align:center;"| 1,300
|-
|-
|Turret || style="text-align:center;"| 2,400 || style="text-align:center;"| 2,880
|Turret || style="text-align:center;"| 1,950
|-
|-
|Splash Damage || style="text-align:center;"| 600 - 1,200 || style="text-align:center;"| 720 - 1,440
|Splash Damage || style="text-align:center;"| 325 - 650
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Sticky Grenade has a 20% speed inheritence, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
The Sticky Grenade has a 20% speed inheritance, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.


== Kick Strength ==
== Kick Strength ==
The Sticky Grenade has an impulse strength of 1,700 m/s applied to players hit by its blast.
The Sticky Grenade has an impulse strength of 85,000 uu applied to players hit by its blast.


== Special Accolades ==
== Special Accolades ==
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|[[Image:Sticky_kill.png]]
|[[Image:Sticky_kill.png]]
|}
|}
{{:Template:Tribes: Ascend/Light Armor Series}}
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Belt Items]]

Latest revision as of 03:04, 15 February 2016

Sticky Grenade

Loadout/Class Light Armor
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 24 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.4 meters
Splash Radius 12 meters
Ammo 2
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles. Not bad against humans either."


The Sticky Grenade is an unlockable belt item for the Light Armor, and will stick to any surface.


Damage Table

Below are the damage values for the Sticky Grenade.

Base Damage
Base Damage 650
Beowulf 1,300
Deployables 650
Generator 1,950
Grav Cycle 1,300
Player 650
Sensor 1,950
Shrike 1,300
Turret 1,950
Splash Damage 325 - 650

Inheritance

The Sticky Grenade has a 20% speed inheritance, with a base speed of 24 m/s, a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.

Kick Strength

The Sticky Grenade has an impulse strength of 85,000 uu applied to players hit by its blast.

Special Accolades

The following accolades can be earned with the Sticky Grenade.

Explosive Spree Demolitions Expert Hurt Locker Air Mail Sticky Kill