Tribes: Ascend/Sentinel: Difference between revisions
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Te-krogoth (talk | contribs) m (Changed prices) |
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|caption = Screenshot from class selection page | |caption = Screenshot from class selection page | ||
|armor = Light | |armor = Light | ||
|health = 800 | |||
|healthupgrade = 900 | |||
|healthdelay = 20 seconds | |||
|healthdelayupgrade = 15 seconds | |||
|energy = 90 | |||
|energyupgrade = 100 | |||
|energyregen = 13/s | |||
|speed = 10 m/s | |||
|speedupgrade = 11 m/s | |||
|mass = 100 kg | |||
|tribesgold = 80 | |||
|xp = 3,600 | |||
|mastery = 3,750 XP | |||
|primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]] | |primary = [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]| | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Phase Rifle|Phase Rifle]]|44,000 XP or 500 Gold}} | ||
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/BXT-1A Rifle|BXT-1A Rifle]]| | |primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/BXT-1A Rifle|BXT-1A Rifle]]|9,000 XP or 160 Gold}} | ||
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/SAP20|SAP20]]| | |primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/SAP20|SAP20]]|44,000 XP or 500 Gold}} | ||
|secondary = [[Tribes: Ascend/Nova Blaster|Nova Blaster]] | |secondary = [[Tribes: Ascend/Nova Blaster|Nova Blaster]] | ||
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Falcon|Falcon]]| | |secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Falcon|Falcon]]|44,000 XP or 500 Gold}} | ||
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Nova Blaster MX|Nova Blaster MX]]| | |secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Nova Blaster MX|Nova Blaster MX]]|9,000 XP or 160 Gold}} | ||
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Accurized Shotgun|Accurized Shotgun]]| | |secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Accurized Shotgun|Accurized Shotgun]]|21,000 XP or 240 Gold}} | ||
|secondary_unlock4 = {{LockedWeaponEntry|[[Tribes: Ascend/Shocklance|Shocklance]]|37,500 XP or 420 Gold}} | |||
|pack = [[Tribes: Ascend/Drop Jammer|Drop Jammer]] | |pack = [[Tribes: Ascend/Drop Jammer|Drop Jammer]] | ||
|pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Energy Recharge Pack|Energy Recharge Pack]]| | |pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Energy Recharge Pack|Energy Recharge Pack]]|21,000 XP or 240 Gold}} | ||
|belt = [[Tribes: Ascend/Claymore Mine|Claymore Mine]] | |belt = [[Tribes: Ascend/Claymore Mine|Claymore Mine]] | ||
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/T5 Grenade|T5 Grenade]]| | |belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/T5 Grenade|T5 Grenade]]|21,000 XP or 240 Gold}} | ||
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Focused Claymore|Focused Claymore]]| | |belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Focused Claymore|Focused Claymore]]|9,000 XP or 160 Gold}} | ||
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Motion Mine|Motion Mine]]| | |belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Motion Mine|Motion Mine]]|21,000 XP or 240 Gold}} | ||
|icon = [[Image:Sentinel.png|94px]] | |icon = [[Image:Sentinel.png|94px]] | ||
}} | }} | ||
''"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."'' | |||
== Loadouts == | |||
== | {| | ||
| {{:Tribes: Ascend/Sentinel series}} | |||
|} | |||
== Armor Upgrades == | == Armor Upgrades == | ||
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! Specter | ! Specter | ||
|- | |- | ||
|[[Image:TA_Skin_Sentinel_Specter.png| | |[[Image:TA_Skin_Sentinel_Specter.png|x200px]] | ||
|- | |- | ||
| | |487 Gold | ||
|} | |} | ||
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''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."'' | ''"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."'' | ||
{| | |||
|- | |||
| {{:Tribes: Ascend/Armor series}} | |||
|} | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Classes]] |
Latest revision as of 21:48, 23 February 2014
"A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."
Loadouts
|
Armor Upgrades
Sentinel MK I
- -25% Regeneration delay
- +10% Run speed
- +25% Health Regeneration rate
- +100 Health
- +10 Energy
Skins
Specter |
---|
487 Gold |
Specter
"Most think Specters are a myth, somewhere to place blame when a stray shot finds a victim. The Twenty prefer it that way."
|