Tribes: Ascend/Saber Launcher

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Saber Launcher

Loadout/Class Doombringer
Slot Secondary
Type Explosive / Tracking
Statistics
Lock-on Time 3 seconds
Projectile Speed 13 m/s
Projectile Live Time 6 seconds
Projectile Hitbox 0.84 meters
Splash Radius 7.2 meters
Ammo 19 (24/29)
Upgrades
Upgrade 1 +2 ammo
Upgrade 2 +15% damage versus armored
Upgrade 3 +2 ammo
Cost
Gold 500
XP 88,000
Mastery Cost (XP) 15,000


"The heavy version of the bolt launcher deals more damage per hit than its lighter counterpart."


The Saber Launcher is the default secondary weapon for the Doombringer. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon.

Damage Table

Below are the damage values for the Heavy Bolt Launcher.

Base Damage 20% vs Armored
Base Damage 750 750
Beowulf 1,470 1,764
Deployables 1,050 1,050
Generator 1,312 1,312
Grav Cycle 1,470 1,764
Player 1,050 1,050
Sensor 1,470 1,764
Shrike 2,625 3,150
Turret 1,470 1,764
Splash Damage 375 - 750 450 - 900

Inheritence

The Saber Launcher has a 100% speed inheritence on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.

Kick Strength

The Saber Launcher has an impulse strength of 1,700 m/s applied to players hit by its explosion.

Special Accolades

The following accolades can be earned with the Saber Launcher.

Explosive Spree Demolitions Expert Hurt Locker Air Mail