Tribes: Ascend/Mine: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
m (Cost)
(Updated for v1.1)
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
|title              = Mine
|title              = Mine
|image              = [[Image:TA_Item_Mine.png|290px]]
|image              = [[Image:TA_Item_Mine.png|290px]]
|loadout            = [[Tribes:_Ascend/Doombringer|Doombringer]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Belt
|slot              = Belt
|type              = Explosive / Deployable
|type              = Explosive / Deployable
|firerate          =
|firerate          =
|reloadtime        = 0 seconds
|reloadtime        = 0 seconds
|warmuptime        = 0.7 seconds
|warmuptime        = 4 seconds
|lockontime        =  
|lockontime        =  
|lockondistance    =
|lockondistance    =
|projectilespeed    = 6 m/s
|projectilespeed    = 6 m/s
|projectilelivetime =  
|projectilelivetime =  
|projectilehitbox  = 0.84 meters
|projectilehitbox  = 0.4 meters
|falloffrange      =
|falloffrange      =
|splashradius      = 8 meters
|splashradius      = 6 meters
|ammo              = 1
|ammo              = 1
|ammoupgrade        = 2
|ammoupgrade        =  
|upgrade1          = +1 ammo
|upgrade1          =  
|upgrade2          = +10% radius
|upgrade2          =  
|upgrade3          = +20% damage versus armored
|upgrade3          =  
|gold              = 210
|gold              = Free
|xp                = 18,750
|xp                = Free
|mastery            = 3,750
|mastery            = Unlocked
}}
}}


''"Mines explode when enemies travel over them, and give the Doombringer added defensive capabilities."''
''"Mines explode when enemies travel over them, and give Heavy Armor added defensive capabilities. +100% vehicle damage."''




The '''Mine''' is an unlockable secondary weapon for the [[Tribes:_Ascend/Doombringer|Doombringer]]. Mines are deployable explosives that explode when a player gets within range. Players can deploy up to 3 mines without any perks.
The '''Mine''' is an unlockable belt item for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. Mines are deployable explosives that explode when a player gets within range. Players can deploy up to 2 mines.


== Damage Table ==
== Damage Table ==
Below are the damage values for the Mine.
Below are the damage values for the Mine.
<!--
<!--
     m_fDamageMultiplierAgainstArmor=0.50
    m_fMinDamagePct=1.0
     m_fDamageMultiplierAgainstGenerators=1.0
     m_fDamageMultiplierAgainstArmor=2.0
     m_fDamageMultiplierAgainstBeowulf=0.50
     m_fDamageMultiplierAgainstGenerators=2.0
     m_fDamageMultiplierAgainstGravCycle=0.50
     m_fDamageMultiplierAgainstNonArmoredObjectives=2.0
     m_fDamageMultiplierAgainstBaseTurrets=2.50
     m_fDamageMultiplierAgainstShrike=2.0
     m_fDamageMultiplierAgainstBaseSensors=2.50
     m_fDamageMultiplierAgainstBeowulf=2.0
     m_fDamageMultiplierAgainstNonArmoredObjectives=1.0
     m_fDamageMultiplierAgainstGravCycle=2.0
     m_fDamageMultiplierAgainstShrike=2.50
     m_fDamageMultiplierAgainstBaseTurrets=2.0
     m_fDamageMultiplierAgainstBaseSensors=2.0
-->
-->
{| class="wikitable"
{| class="wikitable"
|-
|-
! !! Base Damage !! 15% vs Armored
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Base Damage || style="text-align:center;"| 300
|-
|-
|Beowulf || style="text-align:center;"| 350 || style="text-align:center;"| 420
|Beowulf || style="text-align:center;"| 600
|-
|-
|Deployables || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Deployables || style="text-align:center;"| 600
|-
|-
|Generator || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Generator || style="text-align:center;"| 600
|-
|-
|Grav Cycle || style="text-align:center;"| 350 || style="text-align:center;"| 420
|Grav Cycle || style="text-align:center;"| 600
|-
|-
|Player || style="text-align:center;"| 700 || style="text-align:center;"| 700
|Player || style="text-align:center;"| 600
|-
|-
|Sensor || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100
|Sensor || style="text-align:center;"| 600
|-
|-
|Shrike || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100
|Shrike || style="text-align:center;"| 600
|-
|-
|Turret || style="text-align:center;"| 1,750 || style="text-align:center;"| 2,100
|Turret || style="text-align:center;"| 600
|-
|-
|Splash Damage || style="text-align:center;"| 140 - 700 || style="text-align:center;"| 168 - 840
|Splash Damage || style="text-align:center;"| 600
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Mine has a 20% speed inheritence on thrown projectiles. The base speed for the mine is 6 m/s, with a maximum speed of 6 m/s, regardless of the inherited speed.
The Mine has a 20% speed inheritence on thrown projectiles. The base speed for the mine is 6 m/s, with a maximum speed of 6 m/s, regardless of the inherited speed.


== Kick Strength ==
== Kick Strength ==
The Mine has an impulse strength of 85,000 m/s applied to players hit by its explosion, and a multiplier of 1.2 for self-inflicted damage.
The Mine has an impulse strength of 85,000 uu applied to players hit by its explosion.


== Special Accolades ==
== Special Accolades ==
Line 84: Line 85:
|[[Image:Hurt_locker.png]]
|[[Image:Hurt_locker.png]]
|}
|}
{{:Tribes: Ascend/Doombringer series}}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]

Latest revision as of 01:19, 11 January 2016

Mine

Loadout/Class Heavy Armor
Slot Belt
Type Explosive / Deployable
Statistics
Manual Reload Time 0 seconds
Build Up Time 4 seconds
Projectile Speed 6 m/s
Projectile Hitbox 0.4 meters
Splash Radius 6 meters
Ammo 1
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"Mines explode when enemies travel over them, and give Heavy Armor added defensive capabilities. +100% vehicle damage."


The Mine is an unlockable belt item for the Heavy Armor. Mines are deployable explosives that explode when a player gets within range. Players can deploy up to 2 mines.

Damage Table

Below are the damage values for the Mine.

Base Damage
Base Damage 300
Beowulf 600
Deployables 600
Generator 600
Grav Cycle 600
Player 600
Sensor 600
Shrike 600
Turret 600
Splash Damage 600

Inheritance

The Mine has a 20% speed inheritence on thrown projectiles. The base speed for the mine is 6 m/s, with a maximum speed of 6 m/s, regardless of the inherited speed.

Kick Strength

The Mine has an impulse strength of 85,000 uu applied to players hit by its explosion.

Special Accolades

The following accolades can be earned with the Mine.

Explosive Spree Demolitions Expert Hurt Locker