Tribes: Ascend/Jackal

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Revision as of 20:32, 17 February 2013 by Te-krogoth (talk | contribs) (Updated for v1.0.1244.1 GOTY)
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Jackal

Loadout/Class Infiltrator
Slot Primary
Type Remote detonation / Explosive
Statistics
Projectile Speed 76 m/s
Projectile Hitbox 0.84 meters
Splash Radius 7.2 meters
Magazine Size 3
Ammo 27 (33/39)
Upgrades
Upgrade 1 +6 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +6 ammo
Cost
Gold 500
XP 88,000
Mastery Cost (XP) 15,000


"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."


The Jackal is an unlockable primary weapon for the Infiltrator. The Jackal is based off of the Raider's Arx Buster, and was originally named the Remote Arx Buster. The Jackal fires three rounds that are remotely detonated by reloading the weapon. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired.

Damage Table

Below are the damage values for one round of the Jackal. The Jackal deals 2x damage for rounds that are stuck on a player or object.

Base Damage 20% vs Armored
Base Damage 200 200
Beowulf 400 480
Deployables 400 400
Generator 500 500
Grav Cycle 400 480
Player 400 400
Sensor 800 960
Shrike 1,000 1,200
Turret 800 960
Splash Damage 100 - 200 125 - 240

Inheritence

The Jackal has a 20% speed inheritence on fired projectiles. The base speed for the projectile is 76 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Stealth Spinfusor has an impulse strength of 1,500 m/s applied to players hit by its projectile.

Special Accolades

The following accolades can be earned with the Jackal.

Explosive Spree Demolitions Expert Hurt Locker Air Mail Sticky Kill