Tribes: Ascend/Jackal: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.0.1244.1 GOTY) |
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2x multiplier for direct hit | 2x multiplier for direct hit | ||
2.5x multiplier on shrikes | 2.5x multiplier on shrikes | ||
m_fDamageMultiplierAgainstArmor=1.0 | |||
m_fDamageMultiplierAgainstBeowulf=1.0 | |||
m_fDamageMultiplierAgainstGravCycle=1.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=2.0 | |||
m_fDamageMultiplierAgainstBaseSensors=2.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Player || style="text-align:center;"| 400 || style="text-align:center;"| 400 | |Player || style="text-align:center;"| 400 || style="text-align:center;"| 400 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 800 || style="text-align:center;"| 960 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,200 | |Shrike || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,200 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 800 || style="text-align:center;"| 960 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| 100 - 200 || style="text-align:center;"| 125 - 240 | |Splash Damage || style="text-align:center;"| 100 - 200 || style="text-align:center;"| 125 - 240 |
Revision as of 20:32, 17 February 2013
Jackal | |
---|---|
Loadout/Class | Infiltrator |
Slot | Primary |
Type | Remote detonation / Explosive |
Statistics | |
Projectile Speed | 76 m/s |
Projectile Hitbox | 0.84 meters |
Splash Radius | 7.2 meters |
Magazine Size | 3 |
Ammo | 27 (33/39) |
Upgrades | |
Upgrade 1 | +6 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +6 ammo |
Cost | |
Gold | 500 |
XP | 88,000 |
Mastery Cost (XP) | 15,000 |
"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."
The Jackal is an unlockable primary weapon for the Infiltrator. The Jackal is based off of the Raider's Arx Buster, and was originally named the Remote Arx Buster. The Jackal fires three rounds that are remotely detonated by reloading the weapon. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired.
Damage Table
Below are the damage values for one round of the Jackal. The Jackal deals 2x damage for rounds that are stuck on a player or object.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 200 | 200 |
Beowulf | 400 | 480 |
Deployables | 400 | 400 |
Generator | 500 | 500 |
Grav Cycle | 400 | 480 |
Player | 400 | 400 |
Sensor | 800 | 960 |
Shrike | 1,000 | 1,200 |
Turret | 800 | 960 |
Splash Damage | 100 - 200 | 125 - 240 |
Inheritence
The Jackal has a 20% speed inheritence on fired projectiles. The base speed for the projectile is 76 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Stealth Spinfusor has an impulse strength of 1,500 m/s applied to players hit by its projectile.
Special Accolades
The following accolades can be earned with the Jackal.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail | Sticky Kill |
---|---|---|---|---|