Tribes: Ascend/Heavy Bolt Launcher

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Revision as of 22:26, 27 September 2013 by Te-krogoth (talk | contribs) (Categories)
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Bolt Launcher

Loadout/Class Doombringer
Slot Primary
Type Explosive
Statistics
Projectile Speed 76.4 m/s
Projectile Live Time 6 seconds
Projectile Hitbox 0.2 meters
Splash Radius 7.2 meters
Ammo 19 (24/29)
Upgrades
Upgrade 1 +5 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +5 ammo
Cost
Gold 500
XP 44,000
Mastery Cost (XP) 7,500


"The heavy version of the bolt launcher deals more damage per hit than its lighter counterpart."


The Heavy Bolt Launcher is an unlockable primary weapon for the Doombringer. The Heavy Bolt Launcher fires an explosive bolt that arcs through the air. The Pathfinder has a lighter variant, the Bolt Launcher which deals less damage, but fires faster.

Damage Table

Below are the damage values for the Heavy Bolt Launcher.

Base Damage 20% vs Armored
Base Damage 750 750
Beowulf 1,260 1,512
Deployables 1,050 1,050
Generator 1,312 1,312
Grav Cycle 1,260 1,512
Player 1,050 1,050
Sensor 1,260 1,512
Shrike 2,625 3,150
Turret 1,260 1,512
Splash Damage 375 - 750 450 - 900

Inheritence

The Heavy Bolt Launcher has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 70.4 m/s.

Kick Strength

The Heavy Bolt Launcher has an impulse strength of 1,800 m/s applied to players hit by its bolt.

Special Accolades

The following accolades can be earned with the Heavy Bolt Launcher.

Explosive Spree Demolitions Expert Hurt Locker Air Mail