Tribes: Ascend/BXT-1A Rifle: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.0.1244.1 GOTY) |
Te-krogoth (talk | contribs) (Reduced cost and added series box) |
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|upgrade4 = -30% reload time | |upgrade4 = -30% reload time | ||
|gold = 160 | |gold = 160 | ||
|xp = | |xp = 9,000 | ||
|mastery = | |mastery = 7,500 | ||
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|[[Image:Marksman.png]] | |[[Image:Marksman.png]] | ||
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{{:Tribes: Ascend/Sentinel series}} |
Revision as of 19:44, 9 April 2013
BXT-1A Rifle | |
---|---|
Loadout/Class | Sentinel |
Slot | Primary |
Type | Charge up / Hitscan |
Statistics | |
Projectile Speed | Hitscan |
Magazine Size | 5 (6) |
Ammo | 29 (34) |
Upgrades | |
Upgrade 1 | +10 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | -20% range falloff |
Upgrade 4 | -30% reload time |
Cost | |
Gold | 160 |
XP | 9,000 |
Mastery Cost (XP) | 7,500 |
"The BXT1-A does more damage the longer you are in Scope. This variant has a slower charge time, but can fire more shots before reloading."
The BXT-1A Rifle is one of the four sniper rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Sentinel. The BXT-1A Rifle is a variant of the BXT1 Rifle, the only difference being that the BXT-1A holds more ammo, and takes longer to charge.
Damage Table
Below are the damage values for a fully charged BXT-1A Rifle. If the rifle is not zoomed in, it will deal 125 damage to the target.
Base Damage | |
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Base Damage | 500 |
Beowulf | 0 |
Deployables | 500 |
Generator | 400 |
Grav Cycle | 0 |
Player | 500 |
Sensor | 0 |
Shrike | 50 |
Turret | 0 |
Falloff Damage | 10 - 500 |
Inheritence
The BXT-1A Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
Special Accolades
The following accolades can be earned with the BXT-1A Rifle.
Sniping Spree | Sharpshooter | Marksman |
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