Tribes: Ascend/Spare Spinfusor
Spare Spinfusor | |
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Loadout/Class | Soldier |
Slot | Secondary |
Type | Disc |
Statistics | |
Manual Reload Time | 1.50 seconds |
Auto Reload Time | 2.09 seconds |
Projectile Speed | 78 m/s |
Projectile Live Time | 6 seconds |
Projectile Hitbox | 0.2 meters |
Splash Radius | 7.2 meters |
Ammo | 19 (24/29) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | 120 |
XP | 10,500 |
Mastery Cost (XP) | 3,750 |
"Some Soldiers like to bring an extra Spinfusor as a secondary. This variant has a reduced direct-hit damage bonus compared to Thumpers or other Spinfusors, but retains all other benefits of the Disk."
The Spare Spinfusor is one of the thirteen Spinfusor variations in Tribes: Ascend, and is an unlockable secondary weapon for the Soldier.
Damage Table
Below are the damage values for the Spare Spinfusor.
Base Damage | 20% vs Armored | |
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Base Damage | 600 | 600 |
Beowulf | 792 | 950 |
Deployables | 660 | 660 |
Generator | 825 | 825 |
Grav Cycle | 792 | 950 |
Player | 660 | 660 |
Sensor | 792 | 950 |
Shrike | 1,650 | 1,980 |
Turret | 792 | 950 |
Splash Damage | 300 - 600 | 396 - 720 |
Inheritence
The Spare Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Spare Spinfusor has an impulse strength of 85,000 m/s applied to players hit by its disc, and a multiplier of 1.2 for self-inflicted damage.
Trivia
- Internally, the Spare Spinfusor is named the Spinfusor 100X.
Special Accolades
The following accolades can be earned with the Spare Spinfusor.
Classic Spree | Disc Jockey | Tribal Fanatic | Blue Plate Special |
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See Also
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