Tribes: Ascend/Plasma Gun
Plasma Gun | |
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Loadout/Class | Medium Armor |
Slot | Bullet |
Type | Explosive |
Statistics | |
Fire Rate | 1 per 0.5 seconds |
Manual Reload Time | 1.8 seconds |
Auto Reload Time | 2.84 seconds |
Projectile Speed | 78.4 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 0.5 meters |
Splash Radius | 5 meters |
Magazine Size | 6 |
Ammo | 54 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"A flexible weapon, the Plasma Gun fires balls of energy that explode on contact, with excellent rate of fire compared to Spinfusors. + 25% damage to vehicles."
The Plasma Gun is an unlockable automatic weapon for the Medium Armor, and is a remake of the classic Plasma Gun from Starsiege: Tribes. While it is a close remake to the original, it has a very strong kick when a player is hit by it, the same amount that the Spinfusors have. The original Plasma Gun did not have a kick back.
Damage Table
Below are the damage values for the Plasma Gun.
Base Damage | |
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Base Damage | 270 |
Beowulf | 506 |
Deployables | 405 |
Generator | 810 |
Grav Cycle | 506 |
Player | 405 |
Sensor | 810 |
Shrike | 506 |
Turret | 810 |
Splash Damage | 81 - 270 |
Inheritance
The Plasma Gun has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 78.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Plasma Gun has an impulse strength of 25,000 uu applied to players hit by its plasma.
Special Accolades
The following accolades can be earned with the Plasma Gun.
Explosive Spree | Demolitions Expert | Hurt Locker | Hot Air |
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