Tribes: Ascend/Motion Mine
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| Motion Mine | |
|---|---|
| Loadout/Class | Sentinel |
| Slot | Belt |
| Type | Mine |
| Statistics | |
| Manual Reload Time | 0 seconds |
| Build Up Time | 0.7 seconds |
| Projectile Speed | 0.4 m/s |
| Projectile Hitbox | 0.84 meters |
| Splash Radius | 8 meters (8.8 meters) |
| Ammo | 1 (2) |
| Upgrades | |
| Upgrade 1 | +1 ammo |
| Upgrade 2 | +10% radius |
| Upgrade 3 | +20% damage versus armored |
| Cost | |
| Gold | 120 |
| XP | 10,500 |
| Mastery Cost (XP) | 3,750 |
"The Motion Mine detonates in a 360 degree radius, but only on enemies traveling over 120kph. It has a slightly smaller range than a Claymore, but covers a larger area."
The Motion Mine is an unlockable belt item for the Sentinel. The Motion Mine will only detonate when a player gets within range while moving faster than 120 km/h.
Damage Table
Below are the damage values for the Motion Mine.
| Base Damage | 20% vs Armored | |
|---|---|---|
| Base Damage | 700 | 700 |
| Beowulf | 350 | 437 |
| Deployables | 700 | 700 |
| Generator | 875 | 875 |
| Grav Cycle | 350 | 437 |
| Player | 700 | 700 |
| Sensor | 350 | 437 |
| Shrike | 1,400 | 1,750 |
| Turret | 350 | 437 |
| Splash Damage | 700 | 875 |
Inheritence
The Motion Mine has a 20% speed inheritence with a base speed of 0.4 m/s, and a maximum speed of 0.4 m/s, regardless of the inherited speed.
Kick Strength
The Motion Mine has an impulse strength of 85,000 m/s applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.
Trivia
- Internally, the Motion Mine is named the Armored Claymore.
Special Accolades
The following accolades can be earned with the Motion Mine.
| Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
|---|---|---|---|
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