Tribes: Ascend/Fusion Mortar Deluxe
Fusion Mortar Deluxe | |
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Loadout/Class | Juggernaut |
Slot | Primary |
Type | Mortar |
Statistics | |
Manual Reload Time | 2.75 seconds |
Auto Reload Time | 4.35 seconds |
Projectile Speed | 80 m/s |
Projectile Live Time | 20 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 13 meters |
Ammo | 16 (21/26) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | 80 |
XP | 4,500 |
Mastery Cost (XP) | 3,750 |
"The FMD, a very popular personal conversion kit, enhances the fusion mortar giving it a faster projectile that deals more damage, but has a smaller explosion radius."
The Fusion Mortar Deluxe is one of the three mortar variations in Tribes: Ascend, and is an unlockable primary weapon for the Juggernaut. The Fusion Mortar Deluxe deals slightly more damage than the Fusion Mortar, and fires a faster projectile, but gives up 1 meter on the splash radius.
Damage Table
Below are the damage values for the Fusion Mortar Deluxe.
Base Damage | 20% vs Armored | |
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Base Damage | 1,400 | 1,400 |
Beowulf | 2,800 | 3,360 |
Deployables | 1,400 | 1,400 |
Generator | 3,500 | 3,500 |
Grav Cycle | 2,800 | 3,360 |
Player | 1,400 | 1,400 |
Sensor | 2,380 | 3,360 |
Shrike | 3,500 | 4,200 |
Turret | 2,380 | 3,360 |
Splash Damage | 700 - 1,400 | 840 - 1,680 |
Inheritence
The Fusion Mortar Deluxe has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s.
Kick Strength
The Fusion Mortar Deluxe has an impulse strength of 110,000 uu applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.
Trivia
- Internally, the Fusion Mortar Deluxe is named the Mortar Launcher MKD.
Special Accolades
The following accolades can be earned with the Fusion Mortar Deluxe.
Explosive Spree | Demolitions Expert | Hurt Locker | Artillery Strike |
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