Tribes: Ascend/Base Turret
The Base Turret is the primary defensive mechanism for protecting the teams' bases and flags. Base Turrets will automatically fire at enemies that are within firing range. While the Base Turrets are very accurate, they can be easily manipulated by strafing. As of the Game of the Year patch, Base Turrets are now shielded, and upgrades no longer add health, but increases the fire rate by 10% per upgrade. The shield is designed with a very high restoration rate to keep players from disc sniping them. Mortars were modified so that they explode on contact with the turret. The Arx Buster, Plasma Cannon, Plasma Gun, and Fusion Mortar are some of the best ways to quickly destroy a turret. The fastest way to destroy a shielded turret is to use a Grav Cycle, one full salvo from it will destroy the turret.
Damage Table
Below are the damage values for the Base Turret.
Base Damage | |
---|---|
Base Damage | 650 |
Beowulf | 650 |
Deployables | 650 |
Generator | 650 |
Grav Cycle | 650 |
Player | 650 |
Sensor | 650 |
Shrike | 650 |
Turret | 650 |
Splash Damage | 325 - 650 |
Upgrades Table
Below are the costs and fire rates for the upgraded turrets.
Level | Cost | Fire rate |
---|---|---|
Base Level | 0 | 1 per 2.5 seconds |
Level 1 | 1,500 | 1 per 2.0 seconds |
Level 2 | 1,500 | 1 per 1.7 seconds |
Level 3 | 2,000 | 1 per 1.4 seconds |
Level 4 | 2,000 | 1 per 1.0 seconds |
Kick Strength
The Base Turret has an impulse strength of 1,700 m/s applied to players hit by its blast.
Special Accolades
The following accolades can be earned by upgrading the Base Turret.
Investor | Turret Support |
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