Tribes: Ascend/BXT1 Rifle
BXT1 Rifle | |
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Loadout/Class | Sentinel |
Slot | Primary |
Type | Charge up / Hitscan |
Statistics | |
Manual Reload Time | 2 seconds (1.7 seconds) |
Auto Reload Time | 3.16 seconds (2.69 seconds) |
Projectile Speed | Hitscan |
Magazine Size | 4 (5) |
Ammo | 28 (37) |
Upgrades | |
Upgrade 1 | +8 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | -20% range falloff |
Upgrade 4 | -30% reload time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 7,500 |
"A Sniper Rifle, the BXT1 does more damage the longer you are in Scope."
The BXT1 Rifle is one of the four sniper rifle variations in Tribes: Ascend, and is the default primary weapon for the Sentinel. The BXT1 Rifle requires the user to zoom in before firing the weapon. While zoomed in, the weapon charges up; the longer the weapon is charged, the more damage it does. It takes 2.5 seconds to full charge the rifle, if the player is using their jets or skiing, it will take 4.5 seconds to charge.
Damage Table
Below are the damage values for a fully charged BXT1 Rifle. If the rifle is not zoomed in, it will deal 10 damage to the target.
Base Damage | |
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Base Damage | 500 |
Beowulf | 0 |
Deployables | 500 |
Generator | 400 |
Grav Cycle | 0 |
Player | 500 |
Sensor | 0 |
Shrike | 50 |
Turret | 0 |
Falloff Damage | 10 - 500 |
Inheritence
The BXT1 Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
Trivia
- Internally, the BXT1 Rifle is named the Sniper Rifle.
- There is currently an aimbot out that can be used with this weapon because it is hitscan. Another hack uses this weapon to increase a targeted player's speed, ramming them into a wall, usually killing them.
Special Accolades
The following accolades can be earned with the BXT1 Rifle.
Sniping Spree | Sharpshooter | Marksman |
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