Tribes: Ascend/Arx Buster
Arx Buster | |
---|---|
![]() | |
Loadout/Class | Raider |
Slot | Primary |
Type | Explosive |
Statistics | |
Projectile Speed | 76.4 m/s |
Projectile Hitbox | 0.84 meters |
Splash Radius | 7.2 meters |
Magazine Size | 3 |
Ammo | 30 (36/42) |
Upgrades | |
Upgrade 1 | +6 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +6 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"Designed for use against armored defenses, the Arx Buster fires a triple shot of sticky explosives."
The Arx Buster is the default primary weapon for the Raider. The Arx Buster fires three rounds that stick to whatever they hit. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired.
Damage Table
Below are the damage values for one round of the Arx Buster.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 600 | 600 |
Beowulf | 480 | 576 |
Deployables | 600 | 600 |
Generator | 750 | 750 |
Grav Cycle | 480 | 576 |
Player | 600 | 600 |
Sensor | 480 | 576 |
Shrike | 1,200 | 1,440 |
Turret | 480 | 576 |
Splash Damage | 300 - 600 | 360 - 720 |
Special Accolades
The following accolades can be earned with the Arx Buster.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail | Sticky Kill |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |