Tribes: Ascend/Stealth Spinfusor
Stealth Spinfusor | |
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Loadout/Class | Infiltrator |
Slot | Primary |
Type | Disc |
Statistics | |
Manual Reload Time | 1.24 seconds |
Projectile Speed | 78 m/s |
Projectile Live Time | 6 seconds |
Splash Radius | 7.2 meters |
Ammo | 19 (24/29) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | 420 |
XP | 75,000 |
Mastery Cost (XP) | 15,000 |
"The Stealth Spinfusor has been modified to fit an Infiltrator's low profile."
The Stealth Spinfusor is one of the thirteen Spinfusor variations in Tribes: Ascend, and is an unlockable primary weapon for the Infiltrator. This Spinfusor's design was based on the Spinfusor from Tribes 2.
Damage Table
Below are the damage values for the Stealth Spinfusor.
Base Damage | 20% vs Armored | |
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Base Damage | 500 | 500 |
Beowulf | 700 | 840 |
Deployables | 700 | 700 |
Generator | 700 | 700 |
Grav Cycle | 700 | 840 |
Player | 700 | 700 |
Sensor | 700 | 840 |
Shrike | 1,750 | 2,100 |
Turret | 700 | 840 |
Splash Damage | 250 - 500 | 300 - 600 |
Inheritence
The Stealth Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Stealth Spinfusor has an impulse strength of 100 m/s applied to players hit by its disc, and an additional 70 m/s strength impulse applied if it kills the player. Due to the high strength, it is commonly used for disc jumping, allowing for greater speeds to be attained.
Special Accolades
The following accolades can be earned with the Light Spinfusor.
Classic Spree | Disc Jockey | Tribal Fanatic | Blue Plate Special |
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