Tribes: Ascend/Jackal
Jackal | |
---|---|
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Loadout/Class | Infiltrator |
Slot | Primary |
Type | Remote detonation / Explosive |
Statistics | |
Projectile Speed | 76 m/s |
Splash Radius | 7.2 meters |
Magazine Size | 3 |
Ammo | 27 (33/39) |
Upgrades | |
Upgrade 1 | +6 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +6 ammo |
Cost | |
Gold | 500 |
XP | 88,000 |
Mastery Cost (XP) | 15,000 |
"The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."
The Jackal is an unlockable primary weapon for the Infiltrator. The Jackal is based off of the Raider's Arx Buster, and was originally named the Remote Arx Buster. The Jackal fires three rounds that are remotely detonated by reloading the weapon. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired.
Damage Table
Below are the damage values for one round of the Jackal. The Jackal deals 2x damage for rounds that are stuck on a player or object.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 200 | 200 |
Beowulf | 400 | 480 |
Deployables | 400 | 400 |
Generator | 500 | 500 |
Grav Cycle | 400 | 480 |
Player | 400 | 400 |
Sensor | 400 | 480 |
Shrike | 1,000 | 1,200 |
Turret | 400 | 480 |
Splash Damage | 100 - 200 | 125 - 240 |
Special Accolades
The following accolades can be earned with the Jackal.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail | Stick Kill |
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