Tribes: Ascend/TCNG Quickfuse
| TCNG Quickfuse | |
|---|---|
| Loadout/Class | Technician |
| Slot | Belt |
| Type | Grenade |
| Statistics | |
| Projectile Speed | 28 m/s |
| Projectile Live Time | 8 seconds |
| Projectile Hitbox | 0.84 meters |
| Splash Radius | 10 meters (11 meters) |
| Ammo | 1 (2) |
| Upgrades | |
| Upgrade 1 | +1 ammo |
| Upgrade 2 | +10% radius |
| Upgrade 3 | +20% damage versus armored |
| Cost | |
| Gold | 160 |
| XP | 9,000 |
| Mastery Cost (XP) | 7,500 |
"Technician Rudelus Torvin designed this grenade with a shorter fuse, and wider explosion radius. He long ago had his eyebrows singed off."
The TCNG Quickfuse is an unlockable belt item for the Technician, and a variant of the TCNG. The quickfuse variant deals less damage, has a smaller splash radius, and a shorter fuse.
Damage Table
Below are the damage values for the TCNG Quickfuse.
| Base Damage | 20% vs Armored | |
|---|---|---|
| Base Damage | 700 | 700 |
| Beowulf | 840 | 1,008 |
| Deployables | 700 | 800 |
| Generator | 875 | 875 |
| Grav Cycle | 840 | 1,008 |
| Player | 700 | 700 |
| Sensor | 1,750 | 2,100 |
| Shrike | 1,750 | 2,100 |
| Turret | 1,750 | 2,100 |
| Splash Damage | 210 - 700 | 252 - 840 |
Inheritence
The TCNG Quickfuse has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The TCNG Quickfuse has an impulse strength of 1,700 m/s applied to players hit by the grenade.
Trivia
- Internally, the TCNG Quickfuse is named the TCNG MKD.
Special Accolades
The following accolades can be earned with the TCNG Quickfuse.
| Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
|---|---|---|---|
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