Tribes: Ascend/Marauder: Difference between revisions
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{{ArmorInfoBox | {{ArmorInfoBox | ||
|title = Marauder | |title = Marauder | ||
|image = < | |image = <tabber> | ||
|-|Blood Eagle= | |||
[[Image:TA_BE_Heavy.png|250px]] | |||
|-|Diamond Sword= | |||
[[Image:TA_DS_Heavy.png|250px]] | |||
</tabber> | |||
|armor = Heavy | |armor = Heavy | ||
|health = 2,400 | |health = 2,400 |
Latest revision as of 19:15, 2 March 2025
Marauder | |
---|---|
General Information | |
Armor | Heavy |
Health Pool | 2,400 |
Health Regen Delay | 20 seconds |
Energy Pool | 80 |
Energy Regen Rate | 9/s |
Walk Speed | 6 m/s |
Mass | 130 kg |
Cost | |
Tribes Gold | N/A |
XP | N/A |
Mastery | N/A |
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"The Marauder is designed for mass suppression, firing a mortar-like projectile that does wide area damage."
The Marauder is one of the six armor classes that was not released. The only information available is about this class is a collage of photographs taken at Pax 2011, showing the class info. What we know is that it is a heavy offensive class. The weapons that were going to be given to the Marauder were instead given to the Doombringer and Juggernaut as unlockable items.
Loadouts
Armor | Heavy |
---|---|
Primary Weapon | MIRV Launcher |
Secondary Weapon | X1 Rifle |
Pack | Personal Force Field |
Belt | Spinfusor Disc |
|