Tribes: Ascend/Fusion Mortar: Difference between revisions
Jump to navigation
Jump to search
Te-krogoth (talk | contribs) (Updated for v1.2) |
Te-krogoth (talk | contribs) (Updated for v1.3) |
||
Line 35: | Line 35: | ||
<!-- | <!-- | ||
m_fMinDamagePct=0.50 | m_fMinDamagePct=0.50 | ||
m_fDirectHitMultiplier=1.1540 | |||
m_fDamageMultiplierAgainstArmor=2.0 | m_fDamageMultiplierAgainstArmor=2.0 | ||
m_fDamageMultiplierAgainstGenerators=2.0 | m_fDamageMultiplierAgainstGenerators=2.0 | ||
Line 48: | Line 49: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| 1, | |Base Damage || style="text-align:center;"| 1,300 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 3,000 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| 1, | |Deployables || style="text-align:center;"| 1,500 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 3,000 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 3,000 | ||
|- | |- | ||
|Player || style="text-align:center;"| 1, | |Player || style="text-align:center;"| 1,500 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 3,000 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 3,000 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 3,000 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 650 - 1,300 | ||
|- | |- | ||
|} | |} |
Latest revision as of 01:16, 10 April 2016
Fusion Mortar | |
---|---|
![]() | |
Loadout/Class | Heavy Armor |
Slot | Timed |
Type | Mortar |
Statistics | |
Manual Reload Time | 2.75 seconds |
Auto Reload Time | 4.35 seconds |
Projectile Speed | 80 m/s |
Projectile Live Time | 20 seconds |
Projectile Hitbox | 0.4 meters |
Splash Radius | 13 meters |
Ammo | 20 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Unlocked |
"Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble. +100% vehicle damage.."
The Fusion Mortar is one of the two mortar variations in Tribes: Ascend, and is an unlocked timed weapon for the Heavy Armor.
Damage Table
Below are the damage values for the Fusion Mortar.
Base Damage | |
---|---|
Base Damage | 1,300 |
Beowulf | 3,000 |
Deployables | 1,500 |
Generator | 3,000 |
Grav Cycle | 3,000 |
Player | 1,500 |
Sensor | 3,000 |
Shrike | 3,000 |
Turret | 3,000 |
Splash Damage | 650 - 1,300 |
Inheritance
The Fusion Mortar has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 80 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 160 m/s.
Kick Strength
The Fusion Mortar has an impulse strength of 110,000 uu applied to players hit by its blast.
Trivia
- Internally, the Fusion Mortar is named the Mortar Launcher.
Special Accolades
The following accolades can be earned with the Fusion Mortar.
Explosive Spree | Demolitions Expert | Hurt Locker | Artillery Strike |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
|