Tribes: Ascend/Phase Rifle: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.1) |
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|title = Phase Rifle | |title = Phase Rifle | ||
|image = [[Image:TA_Wep_PhaseRifle.png|290px]] | |image = [[Image:TA_Wep_PhaseRifle.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Specialty | ||
|type = Hitscan | |type = Hitscan | ||
|firerate = 1 per second | |firerate = 1 per second | ||
|reloadtime = 2 seconds | |reloadtime = 2 seconds | ||
|reloadupgrade = | |reloadupgrade = | ||
|autoreloadtime = 3.16 seconds | |autoreloadtime = 3.16 seconds | ||
|autoreloadupgrade = | |autoreloadupgrade = | ||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
Line 15: | Line 15: | ||
|projectilespeed = Hitscan | |projectilespeed = Hitscan | ||
|projectilelivetime = | |projectilelivetime = | ||
|falloffrange = 2,000 meters | |falloffrange = 2,000,000 meters | ||
|splashradius = | |splashradius = | ||
|clipsize = 4 | |clipsize = 4 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 24 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 16,000 | ||
|mastery = 3,750 | |mastery = 3,750 | ||
}} | }} | ||
''"A precision sniping weapon, the Phase Rifle | ''"A precision sniping weapon, the Phase Rifle consumes energy to fire. Unlike the BXT1, this rifle does not suffer any falloff damage. When Rage is active this weapon hits harder and charges faster."'' | ||
The '''Phase Rifle''' is one of the four sniper rifle variations in [[Tribes: Ascend]], and is an unlockable primary weapon for the [[Tribes:_Ascend/ | The '''Phase Rifle''' is one of the four sniper rifle variations in [[Tribes: Ascend]], and is an unlockable primary weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. When this weapon is equipped, it locks an Energy pack in your pack slot. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for a full damage hit with the Phase Rifle. | Below are the damage values for a full damage hit with the Phase Rifle (100 energy). Damage is calculated as 3 damage per every energy consumed. | ||
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0. | m_fMinDamagePct=1.0 | ||
0. | m_fDamageMultiplierAgainstArmor=1.0 | ||
m_fDamageMultiplierAgainstGenerators=0.50 | |||
m_fDamageMultiplierAgainstNonArmoredObjectives=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=0.50 | |||
m_fDamageMultiplierAgainstBaseSensors=0.50 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 300 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 150 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 300 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 150 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 150 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 300 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 150 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 150 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 150 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 300 | ||
|- | |- | ||
|} | |} | ||
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|[[Image:Marksman.png]] | |[[Image:Marksman.png]] | ||
|} | |} | ||
{{:Tribes: Ascend/ | {{:Template:Tribes: Ascend/Light Armor Series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/Primary Weapons]] | [[Category:Tribes: Ascend/Primary Weapons]] |
Revision as of 23:45, 19 December 2015
Phase Rifle | |
---|---|
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Loadout/Class | Light Armor |
Slot | Specialty |
Type | Hitscan |
Statistics | |
Fire Rate | 1 per second |
Manual Reload Time | 2 seconds |
Auto Reload Time | 3.16 seconds |
Projectile Speed | Hitscan |
Fall Off Range | 2,000,000 meters |
Magazine Size | 4 |
Ammo | 24 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 16,000 |
Mastery Cost (XP) | 3,750 |
"A precision sniping weapon, the Phase Rifle consumes energy to fire. Unlike the BXT1, this rifle does not suffer any falloff damage. When Rage is active this weapon hits harder and charges faster."
The Phase Rifle is one of the four sniper rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Light Armor. When this weapon is equipped, it locks an Energy pack in your pack slot.
Damage Table
Below are the damage values for a full damage hit with the Phase Rifle (100 energy). Damage is calculated as 3 damage per every energy consumed.
Base Damage | |
---|---|
Base Damage | 300 |
Beowulf | 150 |
Deployables | 300 |
Generator | 150 |
Grav Cycle | 150 |
Player | 300 |
Sensor | 150 |
Shrike | 150 |
Turret | 150 |
Falloff Damage | 300 |
Inheritence
The Phase Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
Trivia
- Hi-Rez released screenshots while the game was in alpha, and this weapon was seen in the images. However, this weapon was not available to players until near the end of the open beta.
Special Accolades
The following accolades can be earned with the Phase Rifle.
Sniping Spree | Sharpshooter | Marksman |
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