Tribes: Ascend/BXT1 Rifle: Difference between revisions
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|title = BXT1 Rifle | |title = BXT1 Rifle | ||
|image = [[Image:TA_Wep_BXT1Rifle.png|290px]] | |image = [[Image:TA_Wep_BXT1Rifle.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Specialty | ||
|type = Charge up / Hitscan | |type = Charge up / Hitscan | ||
|firerate = | |firerate = 1 per 1.25 seconds | ||
|reloadtime = 2 seconds | |reloadtime = 2 seconds | ||
|reloadupgrade = | |reloadupgrade = | ||
|autoreloadtime = 3.16 seconds | |autoreloadtime = 3.16 seconds | ||
|autoreloadupgrade = | |autoreloadupgrade = | ||
|warmuptime = | |warmuptime = 4 seconds | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = Hitscan | |projectilespeed = Hitscan | ||
|projectilelivetime = | |projectilelivetime = | ||
|falloffrange = | |falloffrange = 240 meters | ||
|splashradius = | |splashradius = | ||
|clipsize = 4 | |clipsize = 4 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 24 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = Free | |gold = Free | ||
|xp = Free | |xp = Free | ||
|mastery = | |mastery = Free | ||
}} | }} | ||
''" | ''"The BXT1 Rifle fires an instantaneous supersonic rounds. The weapon itself generates the charge over 4 seconds and as little as 2 seconds if moving over 100. No energy is consumed in the process."'' | ||
The '''BXT1 Rifle''' is one of the | The '''BXT1 Rifle''' is one of the two sniper rifle variations in [[Tribes: Ascend]], and is a default primary weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. The BXT1 Rifle requires the user to zoom in before firing the weapon. While zoomed in, the weapon charges up; the longer the weapon is charged, the more damage it does. It takes 4 seconds to fully charge the rifle, if the player is movinger over 100 sanics, charge time is reduced to 2 seconds. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for a fully charged BXT1 Rifle. If the rifle is not zoomed in, it will deal | Below are the damage values for a fully charged BXT1 Rifle. If the rifle is not zoomed in, it will deal 50 damage to the target. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.50 | ||
0. | m_fBulletDamageRange=10000.0 | ||
m_fDamageMultiplierAgainstArmor=1.0 | |||
m_fDamageMultiplierAgainstGenerators=0.50 | |||
m_fDamageMultiplierAgainstNonArmoredObjectives=0.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=0.50 | |||
m_fDamageMultiplierAgainstBaseSensors=0.50 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 45: | Line 53: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 250 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 80 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 250 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 125 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 125 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 250 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 125 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 125 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 125 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 50 - 250 | ||
|- | |- | ||
|} | |} | ||
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|[[Image:Marksman.png]] | |[[Image:Marksman.png]] | ||
|} | |} | ||
{{:Tribes: Ascend/ | {{:Template:Tribes: Ascend/Light Armor Series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/Primary Weapons]] | [[Category:Tribes: Ascend/Primary Weapons]] |
Revision as of 23:29, 19 December 2015
BXT1 Rifle | |
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Loadout/Class | Light Armor |
Slot | Specialty |
Type | Charge up / Hitscan |
Statistics | |
Fire Rate | 1 per 1.25 seconds |
Manual Reload Time | 2 seconds |
Auto Reload Time | 3.16 seconds |
Build Up Time | 4 seconds |
Projectile Speed | Hitscan |
Fall Off Range | 240 meters |
Magazine Size | 4 |
Ammo | 24 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Free |
"The BXT1 Rifle fires an instantaneous supersonic rounds. The weapon itself generates the charge over 4 seconds and as little as 2 seconds if moving over 100. No energy is consumed in the process."
The BXT1 Rifle is one of the two sniper rifle variations in Tribes: Ascend, and is a default primary weapon for the Light Armor. The BXT1 Rifle requires the user to zoom in before firing the weapon. While zoomed in, the weapon charges up; the longer the weapon is charged, the more damage it does. It takes 4 seconds to fully charge the rifle, if the player is movinger over 100 sanics, charge time is reduced to 2 seconds.
Damage Table
Below are the damage values for a fully charged BXT1 Rifle. If the rifle is not zoomed in, it will deal 50 damage to the target.
Base Damage | |
---|---|
Base Damage | 250 |
Beowulf | 80 |
Deployables | 250 |
Generator | 125 |
Grav Cycle | 125 |
Player | 250 |
Sensor | 125 |
Shrike | 125 |
Turret | 125 |
Falloff Damage | 50 - 250 |
Inheritence
The BXT1 Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
Trivia
- Internally, the BXT1 Rifle is named the Sniper Rifle.
- There is currently an aimbot out that can be used with this weapon because it is hitscan. Another hack uses this weapon to increase a targeted player's speed, ramming them into a wall, usually killing them.
Special Accolades
The following accolades can be earned with the BXT1 Rifle.
Sniping Spree | Sharpshooter | Marksman |
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