Tribes: Ascend/Gladiator: Difference between revisions
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|upgrade2 = +20% damage versus armored | |upgrade2 = +20% damage versus armored | ||
|upgrade3 = +5 ammo | |upgrade3 = +5 ammo | ||
|gold = | |gold = 210 | ||
|xp = | |xp = 18,750 | ||
|mastery = | |mastery = 3,750 | ||
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== Kick Strength == | == Kick Strength == | ||
The Gladiator has an impulse strength of | The Gladiator has an impulse strength of 85,000 uu applied to players hit by the first explosion, 70,000 uu for the second explosion, and 20,000 uu for the last explosion. | ||
== Trivia == | == Trivia == |
Revision as of 22:16, 23 February 2014
Gladiator | |
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Loadout/Class | Brute |
Slot | Primary |
Type | Explosive |
Statistics | |
Manual Reload Time | 1.40 seconds |
Auto Reload Time | 1.95 seconds |
Projectile Speed | 76.4 m/s |
Projectile Live Time | 8 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 4 meters |
Ammo | 11 (16/21) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | 210 |
XP | 18,750 |
Mastery Cost (XP) | 3,750 |
"Fires a charged round that sticks to walls and releases multiple shockwaves. Detonates instantly in a focused blast if it hits an enemy."
The Gladiator is an unlockable primary weapon for the Brute that fires an explosive charge that sticks to whatever it hits. If the player gets a direct on an enemy, it will explode doing more damage. If the player does not get a direct hit, the charge will explode three times, each time it explodes, the blast will get weaker, and the damage radius will get larger.
Damage Table
Below are the damage values for the Gladiator.
Direct Hit | 20% vs Armored | 1st Explosion | 20% vs Armored | 2nd Explosion | 20% vs Armored | 3rd Explosion | 20% vs Armored | Total Damage | 20% vs Armored | |
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Damage Radius | 4 meters | 4 meters | 4 meters | 4 meters | 8 meters | 8 meters | 11 meters | 11 meters | ||
Base Damage | 800 | 800 | 800 | 800 | 500 | 500 | 400 | 400 | 1,700 | 1,700 |
Beowulf | 1,344 | 1,612 | 960 | 1,152 | 600 | 720 | 480 | 576 | 2,040 | 2,448 |
Deployables | 1,120 | 1,120 | 800 | 800 | 500 | 500 | 400 | 400 | 1,700 | 1,700 |
Generator | 1,400 | 1,400 | 1,000 | 1,000 | 625 | 625 | 500 | 500 | 2,125 | 2,125 |
Grav Cycle | 1,344 | 1,612 | 960 | 1,152 | 600 | 720 | 480 | 576 | 2,040 | 2,448 |
Player | 1,120 | 1,120 | 800 | 800 | 500 | 500 | 400 | 400 | 1,700 | 1,700 |
Sensor | 1,680 | 2,016 | 1,200 | 1,440 | 750 | 900 | 600 | 720 | 2,550 | 3,060 |
Shrike | 2,800 | 3,360 | 2,000 | 2,400 | 1,250 | 1,500 | 1,000 | 1,200 | 4,250 | 5,100 |
Turret | 1,680 | 2,016 | 1,200 | 1,440 | 750 | 900 | 600 | 720 | 2,550 | 3,060 |
Inheritence
The Gladiator has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Gladiator has an impulse strength of 85,000 uu applied to players hit by the first explosion, 70,000 uu for the second explosion, and 20,000 uu for the last explosion.
Trivia
- Internally, the Gladiator is named the Spike Launcher.
Special Accolades
The following accolades can be earned with the Gladiator.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
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