Tribes: Ascend/Motion Sensor: Difference between revisions
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|upgrade3 = +1 ammo | |upgrade3 = +1 ammo | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = 120 | ||
|xp = | |xp = 10,500 | ||
|mastery = | |mastery = 3,750 | ||
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== Kick Strength == | == Kick Strength == | ||
The Motion Sensor has an impulse strength of | The Motion Sensor has an impulse strength of 1,000 uu applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage. | ||
== Special Accolades == | == Special Accolades == |
Revision as of 22:12, 23 February 2014
Motion Sensor | |
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Loadout/Class | Technician |
Slot | Belt |
Type | Mine / Sensor |
Statistics | |
Manual Reload Time | 0 seconds |
Build Up Time | 0.7 seconds |
Projectile Speed | 6 m/s |
Projectile Hitbox | 0.84 meters |
Splash Radius | 10.4 meters (11.44 meters) |
Ammo | 1 (2/3) |
Health | 1,200 |
Upgrades | |
Upgrade 1 | +1 ammo |
Upgrade 2 | +10% radius |
Upgrade 3 | +1 ammo |
Cost | |
Gold | 120 |
XP | 10,500 |
Mastery Cost (XP) | 3,750 |
"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."
The Motion Sensor is an unlockable belt item for the Technician. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.
Damage Table
Below are the damage values for the Motion Sensor.
Base Damage | |
---|---|
Base Damage | 10 |
Beowulf | 5 |
Deployables | 10 |
Generator | 10 |
Grav Cycle | 5 |
Player | 10 |
Sensor | 25 |
Shrike | 25 |
Turret | 25 |
Inheritence
The Motion Sensor has a 20% speed inheritence with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.
Kick Strength
The Motion Sensor has an impulse strength of 1,000 uu applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.
Special Accolades
The following accolades can be earned with the Motion Sensor.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
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