Tribes: Ascend/Thumper: Difference between revisions
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|upgrade2 = +20% damage versus armored | |upgrade2 = +20% damage versus armored | ||
|upgrade3 = +5 ammo | |upgrade3 = +5 ammo | ||
|gold = | |gold = 250 | ||
|xp = | |xp = 22,000 | ||
|mastery = | |mastery = 3,750 | ||
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The '''Thumper''' is one of the three Thumper variations in [[Tribes: Ascend]], and is an unlockable primary weapon for the [[Tribes:_Ascend/Technician|Technician]]. Despite there being only three variations, the Thumper class weapons are the most commonly used weapon, used more than the Spinfusors, which have | The '''Thumper''' is one of the three Thumper variations in [[Tribes: Ascend]], and is an unlockable primary weapon for the [[Tribes:_Ascend/Technician|Technician]]. Despite there being only three variations, the Thumper class weapons are the most commonly used weapon, used more than the Spinfusors, which have 13 variations. With the addition of the Thumper, the Technician changed from a support role to an offensive role. | ||
== Damage Table == | == Damage Table == | ||
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== Kick Strength == | == Kick Strength == | ||
The Thumper has an impulse strength of | The Thumper has an impulse strength of 85,000 uu applied to players hit by its projectile, and a multiplier of 1.2 for self-inflicted damage. | ||
== Special Accolades == | == Special Accolades == |
Revision as of 22:03, 23 February 2014
Thumper | |
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Loadout/Class | Technician |
Slot | Primary |
Type | Explosive |
Statistics | |
Manual Reload Time | 1.50 seconds |
Auto Reload Time | 2.37 seconds |
Projectile Speed | 70.4 m/s |
Projectile Live Time | 2 seconds |
Projectile Hitbox | 0.2 meters |
Splash Radius | 7.2 meters |
Ammo | 25 (30/35) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | 250 |
XP | 22,000 |
Mastery Cost (XP) | 3,750 |
"The full-sized Thumper gives Technicians much needed stopping power indoors, as well as added maneuverability."
The Thumper is one of the three Thumper variations in Tribes: Ascend, and is an unlockable primary weapon for the Technician. Despite there being only three variations, the Thumper class weapons are the most commonly used weapon, used more than the Spinfusors, which have 13 variations. With the addition of the Thumper, the Technician changed from a support role to an offensive role.
Damage Table
Below are the damage values for the Thumper.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 650 | 650 |
Beowulf | 1,092 | 1,310 |
Deployables | 910 | 910 |
Generator | 1,137 | 1,137 |
Grav Cycle | 1,092 | 1,310 |
Player | 910 | 910 |
Sensor | 1,092 | 1,310 |
Shrike | 2,275 | 2,730 |
Turret | 1,092 | 1,310 |
Splash Damage | 325 - 650 | 390 - 780 |
Inheritence
The Thumper has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 70.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The Thumper has an impulse strength of 85,000 uu applied to players hit by its projectile, and a multiplier of 1.2 for self-inflicted damage.
Special Accolades
The following accolades can be earned with the Thumper.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
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