Tribes: Ascend/Soldier: Difference between revisions
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Te-krogoth (talk | contribs) mNo edit summary |
Te-krogoth (talk | contribs) m (Cost) |
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|tribesgold = Free | |tribesgold = Free | ||
|xp = Free | |xp = Free | ||
|mastery = | |mastery = 3,750 XP | ||
|primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]] | |primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}} | ||
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|[[Image:TA_Skin_Soldier_Synthrall.png|x200px]] | |[[Image:TA_Skin_Soldier_Synthrall.png|x200px]] | ||
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| | | 487 Gold | ||
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Revision as of 22:02, 23 February 2014
"The Soldier is an easy to play, all-around balanced class."
This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty. Tribesesque weapons were later added to the class, as somewhat of an afterthought.
Loadouts
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Armor Upgrades
Soldier MK I
- -25% Regeneration delay
- +50 Health
- +25% Health Regeneration rate
- +5 Energy
- +50 Health
Skins
Synthrall |
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487 Gold |
Synthrall
"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."
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