Tribes: Ascend/Heavy Spinfusor: Difference between revisions
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Revision as of 18:15, 9 October 2013
Heavy Spinfusor | |
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Loadout/Class | Brute |
Slot | Primary |
Type | Disc |
Statistics | |
Manual Reload Time | 1.80 seconds |
Auto Reload Time | 2.50 seconds |
Projectile Speed | 78 m/s |
Projectile Live Time | 6 seconds |
Projectile Hitbox | 0.2 meters |
Splash Radius | 7.2 meters |
Ammo | 21 (26/31) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 7,500 |
"Spinfusors are the most common weapons found among the Tribes, and this one was made bigger and harder hitting."
The Heavy Spinfusor is one of the thirteen Spinfusor variations in Tribes: Ascend, and is the default primary weapon for the Brute.
Damage Table
Below are the damage values for the Heavy Spinfusor.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 750 | 750 |
Beowulf | 1,260 | 1,512 |
Deployables | 1,050 | 1,050 |
Generator | 1,312 | 1,312 |
Grav Cycle | 1,260 | 1,512 |
Player | 1,050 | 1,050 |
Sensor | 1,260 | 1,512 |
Shrike | 2,625 | 3,150 |
Turret | 1,260 | 1,512 |
Splash Damage | 375 - 750 | 450 - 900 |
Inheritence
The Heavy Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Heavy Spinfusor has an impulse strength of 1,800 m/s applied to players hit by its disc.
Special Accolades
The following accolades can be earned with the Heavy Spinfusor.
Classic Spree | Disc Jockey | Tribal Fanatic | Blue Plate Special |
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See Also
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