Tribes: Ascend/Defective Frag: Difference between revisions
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|type = Grenade | |type = Grenade | ||
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|reloadtime = | |reloadtime = 0 seconds | ||
|warmuptime = | |warmuptime = 0.7 seconds | ||
|lockontime = | |lockontime = | ||
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Revision as of 19:33, 8 October 2013
| Defective Frag | |
|---|---|
| Loadout/Class | Doombringer |
| Slot | Belt |
| Type | Grenade |
| Statistics | |
| Manual Reload Time | 0 seconds |
| Build Up Time | 0.7 seconds |
| Projectile Speed | 28 m/s |
| Projectile Live Time | 8 seconds |
| Projectile Hitbox | 0.84 meters |
| Splash Radius | 12.4 meters |
| Ammo | 1 (2) |
| Upgrades | |
| Upgrade 1 | +1 ammo |
| Upgrade 2 | +10% radius |
| Upgrade 3 | +20% damage versus armored |
| Cost | |
| Gold | 40 |
| XP | 2,400 |
| Mastery Cost (XP) | 7,500 |
"A manufacturing defect causes this grenade to explode in a much larger radius than normal. It's actually quite popular."
The Defective Frag is an unlockable belt item for the Doombringer, and a variant of the Frag Grenade, dealing less damage, but gaining a larger splash radius.
Damage Table
Below are the damage values for the Defective Frag.
| Base Damage | 20% vs Armored | |
|---|---|---|
| Base Damage | 800 | 800 |
| Beowulf | 1,200 | 1,440 |
| Deployables | 800 | 800 |
| Generator | 1,200 | 1,200 |
| Grav Cycle | 1,200 | 1,440 |
| Player | 800 | 800 |
| Sensor | 2,800 | 3,360 |
| Shrike | 2,000 | 2,400 |
| Turret | 2,800 | 3,360 |
| Splash Damage | 240 - 800 | 288 - 960 |
Inheritence
The Defective Frag has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed.
Kick Strength
The Defective Fraghas an impulse strength of 1,700 m/s applied to players hit by its blast.
Trivia
- Internally, the Defective Frag is named the Grenade MKD.
Special Accolades
The following accolades can be earned with the Defective Frag.
| Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
|---|---|---|---|
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