Tribes: Ascend/Outskirts: Difference between revisions
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Te-krogoth (talk | contribs) m (Added Rabbit) |
Te-krogoth (talk | contribs) (Series box and categories) |
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File:TDM_Outskirts_5.png | File:TDM_Outskirts_5.png | ||
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{{:Tribes: Ascend/Maps series}} | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Maps]] | |||
[[Category:Tribes: Ascend/Capture & Hold]] | |||
[[Category:Tribes: Ascend/Rabbit]] | |||
[[Category:Tribes: Ascend/Team Deathmatch]] |
Latest revision as of 20:44, 5 September 2013

Outskirts takes place on the same worlds as the CTF map Arx Novena, but in a different city. In the center of the map is a large structure attached to an aqueduct. This structure is surrounded by smaller dwellings, and another aqueduct system. This map is available for Capture and Hold, Rabbit, and Team Deathmatch modes.
Capture & Hold

A: Ground floor of the main structure
B: Small villa
C: Large arch
Gallery
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Overhead layout of entire map
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