Tribes: Ascend/Soldier: Difference between revisions
Jump to navigation
Jump to search
Te-krogoth (talk | contribs) (Moved cost) |
Te-krogoth (talk | contribs) (Added armor info box) |
||
Line 68: | Line 68: | ||
''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."'' | ''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."'' | ||
{| | |||
|- | |||
| {{:Tribes: Ascend/Armor series}} | |||
|} |
Revision as of 19:09, 18 May 2013
"The Soldier is an easy to play, all-around balanced class."
This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty, with only one weapon hailing from the Tribes series, the Spinfusor.
Loadouts
|
Armor Upgrades
Soldier MK I
- -25% Regeneration delay
- +50 Health
- +25% Health Regeneration rate
- +5 Energy
- +50 Health
Skins
Synthrall |
---|
![]() |
975 Gold |
Synthrall
"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."
|