Tribes: Ascend/SAP20: Difference between revisions
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Te-krogoth (talk | contribs) m (typo) |
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|upgrade4 = -30% reload time | |upgrade4 = -30% reload time | ||
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|xp = | |xp = 44,000 | ||
|mastery = | |mastery = 7,500 | ||
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{{:Tribes: Ascend/Sentinel series}} |
Revision as of 19:45, 9 April 2013
Phase Rifle | |
---|---|
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Loadout/Class | Sentinel |
Slot | Primary |
Type | Hitscan |
Statistics | |
Projectile Speed | Hitscan |
Magazine Size | 2 (3) |
Ammo | 26 (35) |
Upgrades | |
Upgrade 1 | +8 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | -20% range falloff |
Upgrade 4 | -30% reload time |
Cost | |
Gold | 500 |
XP | 44,000 |
Mastery Cost (XP) | 7,500 |
"The SAP20 deals more base damage than the Phase Rifle, but consumes more energy and has fewer charges before a reload is required."
The SAP20 is one of the four sniper rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Sentinel. Unlike the BXT series rifles, the SAP20 does not need to be charged in order to do full damage, instead it drains energy from the player's energy pool. A minimum of 100 energy is required to do full damage.
Damage Table
Below are the damage values for a full damage hit with the SAP20.
Base Damage | |
---|---|
Base Damage | 575 |
Beowulf | 0 |
Deployables | 575 |
Generator | 460 |
Grav Cycle | 0 |
Player | 575 |
Sensor | 0 |
Shrike | 57 |
Turret | 0 |
Falloff Damage | 316 - 575 |
Inheritence
The SAP20 is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
Special Accolades
The following accolades can be earned with the SAP20.
Sniping Spree | Sharpshooter | Marksman |
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