Tribes: Ascend/Repair Kit: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.0.1244.1 GOTY) |
Te-krogoth (talk | contribs) (Changed splash radius to lockon distance) |
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|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = 6 meters | ||
|projectilespeed = | |projectilespeed = | ||
|projectilelivetime = | |projectilelivetime = | ||
|projectilehitbox = | |projectilehitbox = | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = | ||
|ammo = 1 | |ammo = 1 |
Revision as of 18:08, 12 March 2013
Repair Kit | |
---|---|
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Loadout/Class | Technician |
Slot | Belt |
Type | Deployable |
Statistics | |
Lock-on Distance | 6 meters |
Ammo | 1 |
Upgrades | |
Upgrade 1 | +5% repair |
Upgrade 2 | +5% repair |
Upgrade 3 | +5% repair |
Cost | |
Gold | 240 |
XP | 42,000 |
Mastery Cost (XP) | 15,000 |
"This small device will automatically repair any damaged structures or targets around it."
The Repair Kit is an unlockable belt item for the Technician. The Repair Kit is a small deployable that repairs nearby assets. The kit checks every 2 seconds to see if there is a damaged asset in range. Players can only carry one Repair Kit at a time, but can deploy up to 3. A 4th kit can be deployed if the player is using the Safety Third perk.
Repair Table
Below are the repair rates for the Repair Kit in % per second.
Base Rate | +5% Repair | +5% Repair | +5% Repair | |
---|---|---|---|---|
Base Rate | 0 | 0 | 0 | 0 |
Beowulf | 0.3% | 0.315% | 0.33075% | 0.3473% |
Deployables | 1.5% | 1.575% | 1.6538% | 1.7364% |
Generator | 1.5% | 1.575% | 1.6538% | 1.7364% |
Grav Cycle | 0.3% | 0.315% | 0.33075% | 0.3473% |
Player | 0 | 0 | 0 | 0 |
Sensor | 1.5% | 1.575% | 1.6538% | 1.7364% |
Shrike | 0.3% | 0.315% | 0.33075% | 0.3473% |
Turret | 1.5% | 1.575% | 1.6538% | 1.7364% |
Special Accolades
The following accolades can be earned with the Repair Kit.
Base Repair |
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