Tribes: Ascend/Fusion Mortar: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Fusion Mortar.) |
Te-krogoth (talk | contribs) (Updated for v1.0.1244.1 GOTY) |
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Below are the damage values for the Fusion Mortar. | Below are the damage values for the Fusion Mortar. | ||
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2.5x multiplier for shrikes | 2.5x multiplier for shrikes | ||
m_fDamageMultiplierAgainstArmor=2.0 | |||
m_fDamageMultiplierAgainstGenerators=2.50 | |||
m_fDamageMultiplierAgainstBeowulf=2.0 | |||
m_fDamageMultiplierAgainstGravCycle=2.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.70 | |||
m_fDamageMultiplierAgainstBaseSensors=1.70 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Player || style="text-align:center;"| 1,300 || style="text-align:center;"| 1,300 | |Player || style="text-align:center;"| 1,300 || style="text-align:center;"| 1,300 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| 2, | |Sensor || style="text-align:center;"| 2,210 || style="text-align:center;"| 2,652 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| 3,250 || style="text-align:center;"| 3,900 | |Shrike || style="text-align:center;"| 3,250 || style="text-align:center;"| 3,900 | ||
|- | |- | ||
|Turret || style="text-align:center;"| 2, | |Turret || style="text-align:center;"| 2,210 || style="text-align:center;"| 2,652 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| 650 - 1,300 || style="text-align:center;"| 780 - 1,560 | |Splash Damage || style="text-align:center;"| 650 - 1,300 || style="text-align:center;"| 780 - 1,560 |
Revision as of 19:26, 17 February 2013
Fusion Mortar | |
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Loadout/Class | Juggernaut |
Slot | Primary |
Type | Mortar |
Statistics | |
Projectile Speed | 70 m/s |
Projectile Live Time | 20 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 14 meters |
Ammo | 16 (21/26) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble."
The Fusion Mortar is one of the three mortar variations in Tribes: Ascend, and is the default primary weapon for the Juggernaut.
Damage Table
Below are the damage values for the Fusion Mortar.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 1,300 | 1,300 |
Beowulf | 2,600 | 3,120 |
Deployables | 1,300 | 1,300 |
Generator | 3,250 | 3,250 |
Grav Cycle | 2,600 | 3,120 |
Player | 1,300 | 1,300 |
Sensor | 2,210 | 2,652 |
Shrike | 3,250 | 3,900 |
Turret | 2,210 | 2,652 |
Splash Damage | 650 - 1,300 | 780 - 1,560 |
Inheritence
The Fusion Mortar has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 70 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The Fusion Mortar has an impulse strength of 2,200 m/s applied to players hit by its blast.
Special Accolades
The following accolades can be earned with the Fusion Mortar.
Explosive Spree | Demolitions Expert | Hurt Locker | Artillery Strike |
---|---|---|---|
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