Tribes: Ascend/Phase Rifle: Difference between revisions
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Te-krogoth (talk | contribs) mNo edit summary |
Te-krogoth (talk | contribs) (Reduced falloff damage due to patch) |
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Revision as of 00:13, 8 December 2012
Phase Rifle | |
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Loadout/Class | Sentinel |
Slot | Primary |
Type | Hitscan |
Statistics | |
Projectile Speed | Hitscan |
Magazine Size | 4 (5) |
Ammo | 28 (37) |
Upgrades | |
Upgrade 1 | +8 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | -20% range falloff |
Upgrade 4 | -30% reload time |
Cost | |
Gold | 500 |
XP | 88,000 |
Mastery Cost (XP) | 15,000 |
"A precision sniping weapon, the Phase Rifle uses energy to fire. Unlike the BXT1 it does not need to be scoped for full damage and can fire from the hip."
The Phase Rifle is one of the four sniper rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Sentinel. Unlike the BXT series rifles, the Phase Rifle does not need to be chared in order to do full damage, instead it drains energy from the player's energy pool. A minimum of 90 energy is required to do full damage.
Damage Table
Below are the damage values for a full damage hit with the Phase Rifle.
Base Damage | |
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Base Damage | 510 |
Beowulf | 0 |
Deployables | 510 |
Generator | 408 |
Grav Cycle | 0 |
Player | 510 |
Sensor | 0 |
Shrike | 51 |
Turret | 0 |
Falloff Damage | 280 - 510 |
Inheritence
The Phase Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
Special Accolades
The following accolades can be earned with the Phase Rifle.
Sniping Spree | Sharpshooter | Marksman |
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