Tribes: Ascend/Motion Sensor: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Motion Sensor.) |
Te-krogoth (talk | contribs) m (Added health) |
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|ammo = 1 | |ammo = 1 | ||
|ammoupgrade = 2/3 | |ammoupgrade = 2/3 | ||
|deployablehealth = 1,200 | |||
|upgrade1 = +1 ammo | |upgrade1 = +1 ammo | ||
|upgrade2 = +10% radius | |upgrade2 = +10% radius | ||
Revision as of 03:57, 12 November 2012
| Motion Sensor | |
|---|---|
| Loadout/Class | Technician |
| Slot | Belt |
| Type | Mine / Sensor |
| Statistics | |
| Projectile Speed | 6 m/s |
| Projectile Hitbox | 0.84 meters |
| Splash Radius | 10.4 meters (11.44 meters) |
| Ammo | 1 (2/3) |
| Health | 1,200 |
| Upgrades | |
| Upgrade 1 | +1 ammo |
| Upgrade 2 | +10% radius |
| Upgrade 3 | +1 ammo |
| Cost | |
| Gold | 240 |
| XP | 42,000 |
| Mastery Cost (XP) | 15,000 |
"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."
The Motion Sensor is an unlockable belt item for the Technician. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.
Damage Table
Below are the damage values for the Motion Sensor.
| Base Damage | |
|---|---|
| Base Damage | 10 |
| Beowulf | 5 |
| Deployables | 10 |
| Generator | 12 |
| Grav Cycle | 5 |
| Player | 10 |
| Sensor | 5 |
| Shrike | 25 |
| Turret | 5 |
Inheritence
The Motion Sensor has a 20% speed inheritence with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.
Kick Strength
The Motion Sensor has an impulse strength of 20 m/s applied to players hit by its blast.
Special Accolades
The following accolades can be earned with the Motion Sensor.
| Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
|---|---|---|---|
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