Tribes: Ascend/Saber Launcher: Difference between revisions
Te-krogoth (talk | contribs) (Created page for the Saber Launcher) |
Te-krogoth (talk | contribs) (Added the rest.) |
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|lockondistance = | |lockondistance = | ||
|projectilespeed = 13 m/s | |projectilespeed = 13 m/s | ||
|projectilelivetime = | |projectilelivetime = 20 seconds | ||
|projectilehitbox = 0.84 meters | |projectilehitbox = 0.84 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = 7.2 meters | |splashradius = 7.2 meters | ||
|ammo = | |ammo = 8 | ||
|ammoupgrade = | |ammoupgrade = 10/12 | ||
|upgrade1 = +2 ammo | |upgrade1 = +2 ammo | ||
|upgrade2 = +15% damage versus armored | |upgrade2 = +15% damage versus armored | ||
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}} | }} | ||
''"The | ''"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock."'' | ||
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== Damage Table == | == Damage Table == | ||
Below are the damage values for the | Below are the damage values for the Saber Launcher. | ||
<!-- | <!-- | ||
1.40x multiplier for armor | 1.40x multiplier for armor | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! !! Base Damage !! | ! !! Base Damage !! 15% vs Armored | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| 1, | |Beowulf || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| 1, | |Deployables || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000 | ||
|- | |- | ||
|Generator || style="text-align:center;"| 1, | |Generator || style="text-align:center;"| 1,250 || style="text-align:center;"| 1,250 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| 1, | |Grav Cycle || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610 | ||
|- | |- | ||
|Player || style="text-align:center;"| 1, | |Player || style="text-align:center;"| 1,000 || style="text-align:center;"| 1,000 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| 1, | |Sensor || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 1,200 || style="text-align:center;"| 1,380 | ||
|- | |- | ||
|Turret || style="text-align:center;"| 1, | |Turret || style="text-align:center;"| 1,400 || style="text-align:center;"| 1,610 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 300 - 1,000 || style="text-align:center;"| 345 - 1,150 | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Tribes:_Ascend/Accolades#Explosive_Spree|Explosive Spree]] !! [[Tribes:_Ascend/Accolades#Demolitions_expert|Demolitions Expert]] !! [[Tribes:_Ascend/Accolades#Hurt_locker|Hurt Locker | ! [[Tribes:_Ascend/Accolades#Explosive_Spree|Explosive Spree]] !! [[Tribes:_Ascend/Accolades#Demolitions_expert|Demolitions Expert]] !! [[Tribes:_Ascend/Accolades#Hurt_locker|Hurt Locker]] | ||
|- | |- | ||
|[[Image:Explosive_spree.png]] | |[[Image:Explosive_spree.png]] |
Revision as of 03:13, 12 November 2012
Saber Launcher | |
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Loadout/Class | Doombringer |
Slot | Secondary |
Type | Explosive / Tracking |
Statistics | |
Lock-on Time | 3 seconds |
Projectile Speed | 13 m/s |
Projectile Live Time | 20 seconds |
Projectile Hitbox | 0.84 meters |
Splash Radius | 7.2 meters |
Ammo | 8 (10/12) |
Upgrades | |
Upgrade 1 | +2 ammo |
Upgrade 2 | +15% damage versus armored |
Upgrade 3 | +2 ammo |
Cost | |
Gold | 500 |
XP | 88,000 |
Mastery Cost (XP) | 15,000 |
"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock."
The Saber Launcher is the default secondary weapon for the Doombringer. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon.
Damage Table
Below are the damage values for the Saber Launcher.
Base Damage | 15% vs Armored | |
---|---|---|
Base Damage | 1,000 | 1,000 |
Beowulf | 1,400 | 1,610 |
Deployables | 1,000 | 1,000 |
Generator | 1,250 | 1,250 |
Grav Cycle | 1,400 | 1,610 |
Player | 1,000 | 1,000 |
Sensor | 1,400 | 1,610 |
Shrike | 1,200 | 1,380 |
Turret | 1,400 | 1,610 |
Splash Damage | 300 - 1,000 | 345 - 1,150 |
Inheritence
The Saber Launcher has a 100% speed inheritence on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.
Kick Strength
The Saber Launcher has an impulse strength of 1,700 m/s applied to players hit by its explosion.
Special Accolades
The following accolades can be earned with the Saber Launcher.
Explosive Spree | Demolitions Expert | Hurt Locker |
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