Tribes: Ascend/Repair Kit: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for the Repair Kit.) |
Te-krogoth (talk | contribs) m (→Repair Table: typo) |
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! !! Base Rate !! + | ! !! Base Rate !! +5% Repair !! +5% Repair !! +5% Repair | ||
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|Base Rate || style="text-align:center;"| 0 || style="text-align:center;"| 0 || style="text-align:center;"| 0 || style="text-align:center;"| 0 | |Base Rate || style="text-align:center;"| 0 || style="text-align:center;"| 0 || style="text-align:center;"| 0 || style="text-align:center;"| 0 |
Revision as of 00:56, 11 November 2012
Repair Kit | |
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Loadout/Class | Technician |
Slot | Belt |
Type | Deployable |
Statistics | |
Splash Radius | 6 meters |
Ammo | 1 |
Upgrades | |
Upgrade 1 | +5% repair |
Upgrade 2 | +5% repair |
Upgrade 3 | +5% repair |
Cost | |
Gold | 240 |
XP | 42,000 |
Mastery Cost (XP) | 15,000 |
"This small device will automatically repair any damaged structures or targets around it."
The Repair Kit is an unlockable belt item for the Technician. The Repair Kit is a small deployable that repairs nearby assets. The kit checks every 2 seconds to see if there is a damaged asset in range. Players can only carry one Repair Kit at a time, but can deploy up to 3. A 4th kit can be deployed if the player is using the Safety Third perk.
Repair Table
Below are the repair rates for the Repair Kit in % per second.
Base Rate | +5% Repair | +5% Repair | +5% Repair | |
---|---|---|---|---|
Base Rate | 0 | 0 | 0 | 0 |
Beowulf | 0 | 0 | 0 | 0 |
Deployables | 2% | 2.1% | 2.205% | 2.315% |
Generator | 2% | 2.1% | 2.205% | 2.315% |
Grav Cycle | 0 | 0 | 0 | 0 |
Player | 0 | 0 | 0 | 0 |
Sensor | 2% | 2.1% | 2.205% | 2.315% |
Shrike | 0% | 0 | 0 | 0 |
Turret | 2% | 2.1% | 2.205% | 2.315% |
Special Accolades
The following accolades can be earned with the Repair Kit.
Base Repair |
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