Tribes: Ascend/Stealth Spinfusor: Difference between revisions
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== Kick Strength == | == Kick Strength == | ||
The Stealth Spinfusor has an impulse strength of | The Stealth Spinfusor has an impulse strength of 1,500 m/s applied to players hit by its disc. | ||
== Special Accolades == | == Special Accolades == | ||
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|[[Image:Blue_plate_special.png]] | |[[Image:Blue_plate_special.png]] | ||
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Revision as of 20:58, 3 October 2012
Stealth Spinfusor | |
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Loadout/Class | Infiltrator |
Slot | Primary |
Type | Disc |
Statistics | |
Manual Reload Time | 1.24 seconds |
Projectile Speed | 78 m/s |
Projectile Live Time | 6 seconds |
Projectile Hitbox | 0.2 meters |
Splash Radius | 7.2 meters |
Ammo | 19 (24/29) |
Upgrades | |
Upgrade 1 | +5 ammo |
Upgrade 2 | +20% damage versus armored |
Upgrade 3 | +5 ammo |
Cost | |
Gold | 420 |
XP | 75,000 |
Mastery Cost (XP) | 15,000 |
"The Stealth Spinfusor has been modified to fit an Infiltrator's low profile."
The Stealth Spinfusor is one of the thirteen Spinfusor variations in Tribes: Ascend, and is an unlockable primary weapon for the Infiltrator. This Spinfusor's design was based on the Spinfusor from Tribes 2.
Damage Table
Below are the damage values for the Stealth Spinfusor.
Base Damage | 20% vs Armored | |
---|---|---|
Base Damage | 500 | 500 |
Beowulf | 700 | 840 |
Deployables | 700 | 700 |
Generator | 700 | 700 |
Grav Cycle | 700 | 840 |
Player | 700 | 700 |
Sensor | 700 | 840 |
Shrike | 1,750 | 2,100 |
Turret | 700 | 840 |
Splash Damage | 250 - 500 | 300 - 600 |
Inheritence
The Stealth Spinfusor has a 50% speed inheritence on fired projectiles. The base speed for the projectile is 78 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.
Kick Strength
The Stealth Spinfusor has an impulse strength of 1,500 m/s applied to players hit by its disc.
Special Accolades
The following accolades can be earned with the Light Spinfusor.
Classic Spree | Disc Jockey | Tribal Fanatic | Blue Plate Special |
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