Tribes: Ascend/Heavy AP-XL: Difference between revisions
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|warmuptime = | |warmuptime = 0.7 seconds | ||
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Revision as of 19:34, 8 October 2013
| Heavy AP-XL | |
|---|---|
| Loadout/Class | Juggernaut |
| Slot | Belt |
| Type | Grenade |
| Statistics | |
| Manual Reload Time | 0 seconds |
| Build Up Time | 0.7 seconds |
| Projectile Speed | 24 m/s |
| Projectile Live Time | 8 seconds |
| Projectile Hitbox | 0.84 meters |
| Splash Radius | 11.6 meters (12.76 meters/14.04 meters) |
| Ammo | 1 (2) |
| Upgrades | |
| Upgrade 1 | +1 ammo |
| Upgrade 2 | +10% radius |
| Upgrade 3 | +10% radius |
| Cost | |
| Gold | 120 |
| XP | 7,000 |
| Mastery Cost (XP) | 7,500 |
"AP Grenades deal massive damage to humans, but are very poor against Armored targets. This variant has a larger explosion radius."
The Heavy AP-XL is an unlockable belt item for the Juggernaut, and a variant of the Heavy AP Grenade, dealing less damage, but gaining a larger splash radius.
Damage Table
Below are the damage values for the Heavy AP-XL.
| Base Damage | |
|---|---|
| Base Damage | 1,300 |
| Beowulf | 325 |
| Deployables | 1,300 |
| Generator | 325 |
| Grav Cycle | 325 |
| Player | 1,300 |
| Sensor | 325 |
| Shrike | 325 |
| Turret | 325 |
| Splash Damage | 390 - 1,300 |
Inheritence
The Heavy AP-XL has a 20% speed inheritence when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The Heavy AP-XL has an impulse strength of 1,700 m/s applied to players hit by its blast.
Trivia
- Internally, the Heavy AP-XL is named the Heavy AP Grenade MKD.
Special Accolades
The following accolades can be earned with the Heavy AP-XL.
| Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
|---|---|---|---|
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