Tribes: Ascend/Motion Sensor: Difference between revisions
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|type = Mine / Sensor | |type = Mine / Sensor | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 0 seconds | ||
|warmuptime = | |warmuptime = 0.7 seconds | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
Revision as of 19:28, 8 October 2013
| Motion Sensor | |
|---|---|
| Loadout/Class | Technician |
| Slot | Belt |
| Type | Mine / Sensor |
| Statistics | |
| Manual Reload Time | 0 seconds |
| Build Up Time | 0.7 seconds |
| Projectile Speed | 6 m/s |
| Projectile Hitbox | 0.84 meters |
| Splash Radius | 10.4 meters (11.44 meters) |
| Ammo | 1 (2/3) |
| Health | 1,200 |
| Upgrades | |
| Upgrade 1 | +1 ammo |
| Upgrade 2 | +10% radius |
| Upgrade 3 | +1 ammo |
| Cost | |
| Gold | 240 |
| XP | 21,000 |
| Mastery Cost (XP) | 7,500 |
"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."
The Motion Sensor is an unlockable belt item for the Technician. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.
Damage Table
Below are the damage values for the Motion Sensor.
| Base Damage | |
|---|---|
| Base Damage | 10 |
| Beowulf | 5 |
| Deployables | 10 |
| Generator | 10 |
| Grav Cycle | 5 |
| Player | 10 |
| Sensor | 25 |
| Shrike | 25 |
| Turret | 25 |
Inheritence
The Motion Sensor has a 20% speed inheritence with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.
Kick Strength
The Motion Sensor has an impulse strength of 20 m/s applied to players hit by its blast.
Special Accolades
The following accolades can be earned with the Motion Sensor.
| Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
|---|---|---|---|
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