Tribes: Ascend/Motion Sensor: Difference between revisions
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Te-krogoth (talk | contribs) m (Added health) |
Te-krogoth (talk | contribs) (Updated for v1.0.1244.1 GOTY) |
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Below are the damage values for the Motion Sensor. | Below are the damage values for the Motion Sensor. | ||
<!-- | <!-- | ||
2.5x multiplier on shrikes | 2.5x multiplier on shrikes | ||
m_fDamageMultiplierAgainstArmor=0.50 | |||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=2.50 | |||
m_fDamageMultiplierAgainstBaseSensors=2.50 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 51: | Line 55: | ||
|Deployables || style="text-align:center;"| 10 | |Deployables || style="text-align:center;"| 10 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 10 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| 5 | |Grav Cycle || style="text-align:center;"| 5 | ||
| Line 57: | Line 61: | ||
|Player || style="text-align:center;"| 10 | |Player || style="text-align:center;"| 10 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 25 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| 25 | |Shrike || style="text-align:center;"| 25 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 25 | ||
|- | |- | ||
|} | |} | ||
Revision as of 19:32, 17 February 2013
| Motion Sensor | |
|---|---|
| Loadout/Class | Technician |
| Slot | Belt |
| Type | Mine / Sensor |
| Statistics | |
| Projectile Speed | 6 m/s |
| Projectile Hitbox | 0.84 meters |
| Splash Radius | 10.4 meters (11.44 meters) |
| Ammo | 1 (2/3) |
| Health | 1,200 |
| Upgrades | |
| Upgrade 1 | +1 ammo |
| Upgrade 2 | +10% radius |
| Upgrade 3 | +1 ammo |
| Cost | |
| Gold | 240 |
| XP | 42,000 |
| Mastery Cost (XP) | 15,000 |
"Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."
The Motion Sensor is an unlockable belt item for the Technician. The Motion Sensor will detonate when a player gets within range, draining 100 energy from the player.
Damage Table
Below are the damage values for the Motion Sensor.
| Base Damage | |
|---|---|
| Base Damage | 10 |
| Beowulf | 5 |
| Deployables | 10 |
| Generator | 10 |
| Grav Cycle | 5 |
| Player | 10 |
| Sensor | 25 |
| Shrike | 25 |
| Turret | 25 |
Inheritence
The Motion Sensor has a 20% speed inheritence with a base speed of 6 m/s, and a maximum speed of 6 m/s, regardless of the inherited speed.
Kick Strength
The Motion Sensor has an impulse strength of 20 m/s applied to players hit by its blast.
Special Accolades
The following accolades can be earned with the Motion Sensor.
| Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
|---|---|---|---|
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