Tribes: Ascend/MIRV Launcher: Difference between revisions
Te-krogoth (talk | contribs) (Created page for the MIRV Launcher.) |
Te-krogoth (talk | contribs) (Updated for v1.2) |
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|title = MIRV Launcher | |title = MIRV Launcher | ||
|image = [[Image:TA_Wep_MIRV.png|290px]] | |image = [[Image:TA_Wep_MIRV.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
|slot = | |slot = Timed | ||
|type = Mortar | |type = Mortar | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 2.75 seconds | ||
|autoreloadtime = 4.35 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
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|projectilespeed = 72 m/s | |projectilespeed = 72 m/s | ||
|projectilelivetime = 20 seconds | |projectilelivetime = 20 seconds | ||
|projectilehitbox = 0. | |projectilehitbox = 0.4 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = 11 meters | ||
|ammo = | |ammo = 15 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 12,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
''"A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area."'' | ''"A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area. +25% damage to vehicles."'' | ||
The '''MIRV Launcher''' is an unlockable | The '''MIRV Launcher''' is an unlockable timed weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. The MIRV Launcher's projectile explodes causing damage, and then drops smaller charges that explode doing more damage. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the MIRV Launcher and its bomblets. The MIRV Launcher's projectile drops 4 bomblets when it explodes. The bomblets travel at | Below are the damage values for the MIRV Launcher and its bomblets. The MIRV Launcher's projectile drops 4 bomblets when it explodes. The bomblets travel at 8 m/s and have a splash radius of 11 meters. | ||
<!-- | <!-- | ||
2. | m_fMinDamagePct=0.50 | ||
2. | m_fDamageMultiplierAgainstArmor=2.0 | ||
2. | m_fDamageMultiplierAgainstGenerators=2.0 | ||
m_fDamageMultiplierAgainstNonArmoredObjectives=2.0 | |||
m_fDamageMultiplierAgainstShrike=1.250 | |||
m_fDamageMultiplierAgainstBeowulf=1.250 | |||
m_fDamageMultiplierAgainstGravCycle=1.250 | |||
m_fDamageMultiplierAgainstBaseTurrets=2.0 | |||
m_fDamageMultiplierAgainstBaseSensors=2.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! !! Base Damage | ! !! Base Damage !! Bomblets Damage !! Total Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 50 || style="text-align:center;"| 450 || style="text-align:center;"| 1,850 <small>(50 + (450 x 4</small>)) | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 62 || style="text-align:center;"| 562 || style="text-align:center;"| 2,310 <small>(62 + (562 x 4</small>)) | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 50 || style="text-align:center;"| 450 || style="text-align:center;"| 1,850 <small>(50 + (450 x 4</small>)) | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 100 || style="text-align:center;"| 900 || style="text-align:center;"| 3,700 <small>(100 + (900 x 4</small>)) | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 62 || style="text-align:center;"| 562 || style="text-align:center;"| 2,310 <small>(62 + (562 x 4</small>)) | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 50 || style="text-align:center;"| 450 || style="text-align:center;"| 1,850 <small>(50 + (450 x 4</small>)) | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 100 || style="text-align:center;"| 900 || style="text-align:center;"| 3,700 <small>(100 + (900 x 4</small>)) | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 62 || style="text-align:center;"| 562 || style="text-align:center;"| 2,310 <small>(62 + (562 x 4</small>)) | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 100 || style="text-align:center;"| 900 || style="text-align:center;"| 3,700 <small>(100 + (900 x 4</small>)) | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| 50 | |Splash Damage || style="text-align:center;"| 25 - 50 || style="text-align:center;"| 225 - 450 || style="text-align:center;"| 925 - 1,850 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The MIRV Launcher has a 50% speed | The MIRV Launcher has a 50% speed inheritance when it is fired. The base speed for the projectile is 72 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s. | ||
== Kick Strength == | == Kick Strength == | ||
The MIRV Launcher has an impulse strength of | The MIRV Launcher has an impulse strength of 2,000 uu applied to players hit by the projectile, and a 45,000 uu strength impulse applied if the player is hit by a bomblet. | ||
== Special Accolades == | == Special Accolades == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Tribes:_Ascend/Accolades# | ! [[Tribes:_Ascend/Accolades#Explosive Spree|Explosive Spree]] !! [[Tribes:_Ascend/Accolades#Demolitions Expert|Demolitions Expert]] !! [[Tribes:_Ascend/Accolades#Hurt Locker|Hurt Locker]] !! [[Tribes:_Ascend/Accolades#Air Mail|Air Mail]] !! [[Tribes:_Ascend/Accolades#Artillery Strike|Artillery Strike]] | ||
|- | |- | ||
|[[Image:Explosive_spree.png]] | |[[Image:Explosive_spree.png]] | ||
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|[[Image:Hurt_locker.png]] | |[[Image:Hurt_locker.png]] | ||
|[[Image:Air_mail.png]] | |[[Image:Air_mail.png]] | ||
|[[Image:Artillery_strike.png]] | |||
|} | |} | ||
{{Template:Tribes:_Ascend/Heavy_Armor_series}} | |||
<!-- | <!-- | ||
TrProj_MIRVLauncher | TrProj_MIRVLauncher | ||
TrProj_MIRVLauncherSecondary | TrProj_MIRVLauncherSecondary | ||
--> | --> | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Timed Weapons]] |
Latest revision as of 02:56, 15 February 2016
MIRV Launcher | |
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Loadout/Class | Heavy Armor |
Slot | Timed |
Type | Mortar |
Statistics | |
Manual Reload Time | 2.75 seconds |
Auto Reload Time | 4.35 seconds |
Projectile Speed | 72 m/s |
Projectile Live Time | 20 seconds |
Projectile Hitbox | 0.4 meters |
Splash Radius | 11 meters |
Ammo | 15 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area. +25% damage to vehicles."
The MIRV Launcher is an unlockable timed weapon for the Heavy Armor. The MIRV Launcher's projectile explodes causing damage, and then drops smaller charges that explode doing more damage.
Damage Table
Below are the damage values for the MIRV Launcher and its bomblets. The MIRV Launcher's projectile drops 4 bomblets when it explodes. The bomblets travel at 8 m/s and have a splash radius of 11 meters.
Base Damage | Bomblets Damage | Total Damage | |
---|---|---|---|
Base Damage | 50 | 450 | 1,850 (50 + (450 x 4)) |
Beowulf | 62 | 562 | 2,310 (62 + (562 x 4)) |
Deployables | 50 | 450 | 1,850 (50 + (450 x 4)) |
Generator | 100 | 900 | 3,700 (100 + (900 x 4)) |
Grav Cycle | 62 | 562 | 2,310 (62 + (562 x 4)) |
Player | 50 | 450 | 1,850 (50 + (450 x 4)) |
Sensor | 100 | 900 | 3,700 (100 + (900 x 4)) |
Shrike | 62 | 562 | 2,310 (62 + (562 x 4)) |
Turret | 100 | 900 | 3,700 (100 + (900 x 4)) |
Splash Damage | 25 - 50 | 225 - 450 | 925 - 1,850 |
Inheritance
The MIRV Launcher has a 50% speed inheritance when it is fired. The base speed for the projectile is 72 m/s, with a maximum speed of 140 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The MIRV Launcher has an impulse strength of 2,000 uu applied to players hit by the projectile, and a 45,000 uu strength impulse applied if the player is hit by a bomblet.
Special Accolades
The following accolades can be earned with the MIRV Launcher.
Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail | Artillery Strike |
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