Tribes: Ascend/Short-Fuse Frag: Difference between revisions
Te-krogoth (talk | contribs) (Created page for the Short-Fuse Frag.) |
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|type = Grenade | |type = Grenade | ||
|firerate = | |firerate = | ||
|reloadtime = 0 | |reloadtime = 0 seconds | ||
|warmuptime = | |warmuptime = 0.7 seconds | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
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|projectilehitbox = 0.84 meters | |projectilehitbox = 0.84 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = 10 meters (11 meters) | ||
|ammo = 1 | |ammo = 1 | ||
|ammoupgrade = 2 | |ammoupgrade = 2 | ||
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|upgrade2 = +10% radius | |upgrade2 = +10% radius | ||
|upgrade3 = +20% damage versus armored | |upgrade3 = +20% damage versus armored | ||
|gold = | |gold = 60 | ||
|xp = | |xp = 3,500 | ||
|mastery = | |mastery = 3,750 | ||
}} | }} | ||
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== Damage Table == | == Damage Table == | ||
Below are the damage values for the Frag | Below are the damage values for the Short-Fuse Frag. | ||
<!-- | <!-- | ||
2.5x multiplier against shrikes | 2.5x multiplier against shrikes | ||
m_fDamageMultiplierAgainstArmor=1.50 | |||
m_fDamageMultiplierAgainstGenerators=1.50 | |||
m_fDamageMultiplierAgainstBeowulf=1.50 | |||
m_fDamageMultiplierAgainstGravCycle=1.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=2.50 | |||
m_fDamageMultiplierAgainstBaseSensors=2.50 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! !! Base Damage !! 20% vs Armored | ! !! Base Damage !! 20% vs Armored | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 720 || style="text-align:center;"| 720 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| 1, | |Beowulf || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,296 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 7200 || style="text-align:center;"| 720 | ||
|- | |- | ||
|Generator || style="text-align:center;"| 1, | |Generator || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,080 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| 1, | |Grav Cycle || style="text-align:center;"| 1,080 || style="text-align:center;"| 1,296 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 720 || style="text-align:center;"| 720 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| 1, | |Sensor || style="text-align:center;"| 1,800 || style="text-align:center;"| 2,160 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 1,800 || style="text-align:center;"| 2,160 | ||
|- | |- | ||
|Turret || style="text-align:center;"| 1, | |Turret || style="text-align:center;"| 1,800 || style="text-align:center;"| 2,160 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 216 - 720 || style="text-align:center;"| 259 - 864 | ||
|- | |- | ||
|} | |} | ||
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== Kick Strength == | == Kick Strength == | ||
The Short-Fuse Frag has an impulse strength of | The Short-Fuse Frag has an impulse strength of 85,000 uu applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage. | ||
== Trivia == | |||
*Internally, the Short-Fuse Frag is named the Grenade XL MKD. | |||
== Special Accolades == | == Special Accolades == | ||
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|[[Image:Air_mail.png]] | |[[Image:Air_mail.png]] | ||
|} | |} | ||
{{:Tribes: Ascend/Soldier series}} | |||
<!-- | <!-- | ||
TrDevice_GrenadeXL_MKD | |||
--> | --> | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Belt Items]] | |||
Latest revision as of 22:02, 23 February 2014
| Short-Fuse Frag | |
|---|---|
| Loadout/Class | Soldier |
| Slot | Belt |
| Type | Grenade |
| Statistics | |
| Manual Reload Time | 0 seconds |
| Build Up Time | 0.7 seconds |
| Projectile Speed | 24 m/s |
| Projectile Live Time | 8 seconds |
| Projectile Hitbox | 0.84 meters |
| Splash Radius | 10 meters (11 meters) |
| Ammo | 1 (2) |
| Upgrades | |
| Upgrade 1 | +1 ammo |
| Upgrade 2 | +10% radius |
| Upgrade 3 | +20% damage versus armored |
| Cost | |
| Gold | 60 |
| XP | 3,500 |
| Mastery Cost (XP) | 3,750 |
"This modified XL grenade has had its fuse shortened, giving enemies less time to respond."
The Short-Fuse Frag is an unlockable belt item for the Soldier. This grenade is a modified version of the Frag Grenade XL, but with a smaller splash radius, and dealing less damage, but explodes sooner.
Damage Table
Below are the damage values for the Short-Fuse Frag.
| Base Damage | 20% vs Armored | |
|---|---|---|
| Base Damage | 720 | 720 |
| Beowulf | 1,080 | 1,296 |
| Deployables | 7200 | 720 |
| Generator | 1,080 | 1,080 |
| Grav Cycle | 1,080 | 1,296 |
| Player | 720 | 720 |
| Sensor | 1,800 | 2,160 |
| Shrike | 1,800 | 2,160 |
| Turret | 1,800 | 2,160 |
| Splash Damage | 216 - 720 | 259 - 864 |
Inheritence
The Short-Fuse Frag has a 20% speed inheritence when it is thrown. The base speed for the grenade is 24 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed, and a terminal velocity of 140 m/s.
Kick Strength
The Short-Fuse Frag has an impulse strength of 85,000 uu applied to players hit by the grenade, and a multiplier of 1.2 for self-inflicted damage.
Trivia
- Internally, the Short-Fuse Frag is named the Grenade XL MKD.
Special Accolades
The following accolades can be earned with the Short-Fuse Frag.
| Explosive Spree | Demolitions Expert | Hurt Locker | Air Mail |
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