Tribes: Ascend/Soldier: Difference between revisions
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Te-krogoth (talk | contribs) (Added armor info) |
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{{ArmorInfoBox | {{ArmorInfoBox | ||
|title = Soldier | |title = Soldier | ||
|image = < | |image = <tabber> | ||
|-|Blood Eagle= | |||
[[Image:TA_BE_Soldier.png|250px]] | |||
|-|Diamond Sword= | |||
[[Image:TA_DS_Soldier.png|250px]] | |||
</tabber> | |||
|caption = Screenshot from class selection page | |caption = Screenshot from class selection page | ||
|armor = Medium | |armor = Medium | ||
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|speed = 8.8 m/s | |speed = 8.8 m/s | ||
|mass = 100 kg | |mass = 100 kg | ||
|tribesgold = Free | |||
|xp = Free | |||
|mastery = 3,750 XP | |||
|primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]] | |primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}} | ||
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This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty | This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty. Tribesesque weapons were later added to the class, as somewhat of an afterthought. | ||
== Loadouts == | |||
== | {| | ||
| {{:Tribes: Ascend/Soldier series}} | |||
|} | |||
== Armor Upgrades == | == Armor Upgrades == | ||
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|[[Image:TA_Skin_Soldier_Synthrall.png|x200px]] | |[[Image:TA_Skin_Soldier_Synthrall.png|x200px]] | ||
|- | |- | ||
| | | 487 Gold | ||
|} | |} | ||
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''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."'' | ''"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."'' | ||
{| | |||
|- | |||
| {{:Tribes: Ascend/Armor series}} | |||
|} | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Classes]] |
Latest revision as of 19:09, 2 March 2025
"The Soldier is an easy to play, all-around balanced class."
This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty. Tribesesque weapons were later added to the class, as somewhat of an afterthought.
Loadouts
|
Armor Upgrades
Soldier MK I
- -25% Regeneration delay
- +50 Health
- +25% Health Regeneration rate
- +5 Energy
- +50 Health
Skins
Synthrall |
---|
![]() |
487 Gold |
Synthrall
"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."
|