Tribes: Ascend/Raider: Difference between revisions
Te-krogoth (talk | contribs) (Class description) |
m (Added tabs) |
||
(12 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArmorInfoBox | {{ArmorInfoBox | ||
|title = Raider | |title = Raider | ||
|image = < | |image = <tabber> | ||
|-|Blood Eagle= | |||
[[Image:TA_BE_Raider.png|250px]] | |||
|-|Diamond Sword= | |||
[[Image:TA_DS_Raider.png|250px]] | |||
</tabber> | |||
|caption = Screenshot from class selection page | |caption = Screenshot from class selection page | ||
|armor = Medium | |armor = Medium | ||
|primary = [[Arx Buster]] | |health = 1,200 | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Grenade Launcher]]| | |healthupgrade = 1,250/1,350 | ||
|primary_unlock2 = {{LockedWeaponEntry|[[Plasma Gun]]| | |healthdelay = 20 seconds | ||
|primary_unlock3 = {{LockedWeaponEntry|[[Dust Devil]]| | |healthdelayupgrade = 15 seconds | ||
|secondary = [[NJ4 SMG]] | |energy = 100 | ||
|secondary_unlock1 = {{LockedWeaponEntry|[[NJ5-B SMG]]| | |energyupgrade = 110 | ||
|secondary_unlock2 = {{LockedWeaponEntry|[[Desert NJ4]]| | |energyregen = 13/s | ||
|pack = [[Shield Pack]] | |speed = 8.8 m/s | ||
|pack_unlock1 = {{LockedWeaponEntry|[[ | |mass = 100 kg | ||
|belt = [[EMP Grenade]] | |tribesgold = 70 | ||
|belt_unlock1 = {{LockedWeaponEntry|[[ | |xp = 9,000 | ||
|belt_unlock2 = {{LockedWeaponEntry|[[Cluster Grenade]]| | |msatery = 3,750 XP | ||
|belt_unlock3 = {{LockedWeaponEntry|[[EMP-XL Grenade]]| | |primary = [[Tribes: Ascend/Arx Buster|Arx Buster]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Grenade Launcher|Grenade Launcher]]|21,000 XP or 240 Gold}} | |||
|primary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Plasma Gun|Plasma Gun]]|44,000 XP or 500 Gold}} | |||
|primary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Dust Devil|Dust Devil]]|9,000 XP or 160 Gold}} | |||
|secondary = [[Tribes: Ascend/NJ4 SMG|NJ4 SMG]] | |||
|secondary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/NJ5-B SMG|NJ5-B SMG]]|37,500 XP or 420 Gold}} | |||
|secondary_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Desert NJ4|Desert NJ4]]|9,000 XP or 160 Gold}} | |||
|secondary_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/Shocklance|Shocklance]]|37,500 XP or 420 Gold}} | |||
|pack = [[Tribes: Ascend/Shield Pack|Shield Pack]] | |||
|pack_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Jammer|Jammer]]|21,000 XP or 240 Gold}} | |||
|belt = [[Tribes: Ascend/EMP Grenade|EMP Grenade]] | |||
|belt_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Blackout Grenade|Blackout Grenade]]|21,000 XP or 240 Gold}} | |||
|belt_unlock2 = {{LockedWeaponEntry|[[Tribes: Ascend/Cluster Grenade|Cluster Grenade]]|21,000 XP or 240 Gold}} | |||
|belt_unlock3 = {{LockedWeaponEntry|[[Tribes: Ascend/EMP-XL Grenade|EMP-XL Grenade]]|9,000 XP or 160 Gold}} | |||
|icon = [[Image:Raider.png|94px]] | |icon = [[Image:Raider.png|94px]] | ||
}} | }} | ||
''"The Raider is a durable attacking class, with weapons that can wreak havoc on defenses and Packs that offer extra protection."'' | |||
''' | This is the most overpowered class in the game, and receives the most attention from the Hi-Rez teams when creating new content. It is one of the two "go to" classes for easy kills, the other being the [[Tribes:_Ascend/Doombringer|Doombringer]]. | ||
== Loadouts == | |||
{| | |||
| {{:Tribes: Ascend/Raider series}} | |||
|} | |||
== Armor Upgrades == | |||
=== Raider MK I === | |||
:-25% Regeneration delay | |||
: | |||
:+50 Health | |||
: | |||
:+25% Health Regeneration rate | |||
: | |||
:+10 Energy | |||
: | |||
:+50 Health | |||
== Skins == | |||
{| class="wikitable" | |||
! Griever !! Mercenary | |||
|- | |||
|[[Image:TA_Skin_Raider_Griever.png|x200px]] | |||
|[[Image:TA_Skin_Raider_Mercenary.png|x200px]] | |||
|- | |||
|487 Gold || 337 Gold | |||
|} | |||
'''Griever''' | |||
''"Originally dispossessed scavengers who picked over battlefields and mourned the dead, Grievers have evolved into loose clans of pirates and smugglers. The difference between Grievers and tribal raiders is simple: Grievers have no honor. They raid and kill indiscriminately."'' | |||
'''Mercenary''' | |||
''"Some bands of warriors become mercenaries, selling their skills for payment. They are not fully trusted by tribesmen, though more for reasons of prudence. At the end of a contract period, mercenary groups may go to work for an enemy. During a contract, mercenaries are considered as reliable on the field as any tribesman. Treacherous merc groups are cast out and hunted down like dogs."'' | |||
{| | |||
|- | |||
| {{:Tribes: Ascend/Armor series}} | |||
|} | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Classes]] |
Latest revision as of 19:08, 2 March 2025
"The Raider is a durable attacking class, with weapons that can wreak havoc on defenses and Packs that offer extra protection."
This is the most overpowered class in the game, and receives the most attention from the Hi-Rez teams when creating new content. It is one of the two "go to" classes for easy kills, the other being the Doombringer.
Loadouts
|
Armor Upgrades
Raider MK I
- -25% Regeneration delay
- +50 Health
- +25% Health Regeneration rate
- +10 Energy
- +50 Health
Skins
Griever | Mercenary |
---|---|
![]() |
![]() |
487 Gold | 337 Gold |
Griever
"Originally dispossessed scavengers who picked over battlefields and mourned the dead, Grievers have evolved into loose clans of pirates and smugglers. The difference between Grievers and tribal raiders is simple: Grievers have no honor. They raid and kill indiscriminately."
Mercenary
"Some bands of warriors become mercenaries, selling their skills for payment. They are not fully trusted by tribesmen, though more for reasons of prudence. At the end of a contract period, mercenary groups may go to work for an enemy. During a contract, mercenaries are considered as reliable on the field as any tribesman. Treacherous merc groups are cast out and hunted down like dogs."
|