Tribes: Ascend/Saber Launcher: Difference between revisions
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|title = Saber Launcher | |title = Saber Launcher | ||
|image = [[Image:TA_Wep_SaberLauncher.png|290px]] | |image = [[Image:TA_Wep_SaberLauncher.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
|slot = | |slot = Specialty | ||
|type = Explosive / Tracking | |type = Explosive / Tracking | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 3.0 seconds | ||
|autoreloadtime = 4.74 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = 3 seconds | |lockontime = 3 seconds | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = | |projectilespeed = 16.9 m/s | ||
|projectilelivetime = 20 seconds | |projectilelivetime = 20 seconds | ||
|projectilehitbox = 0. | |projectilehitbox = 0.4 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = 7.2 meters | |splashradius = 7.2 meters | ||
|ammo = | |ammo = 15 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|gold = | |gold = Free | ||
|xp = | |xp = Free | ||
|mastery = | |mastery = Unlocked | ||
}} | }} | ||
''"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock."'' | ''"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock. +200% vehicle damage."'' | ||
The '''Saber Launcher''' is | The '''Saber Launcher''' is an unlocked specialty weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon and are not airbone. If a lock-on is not established, a dumbfire missile will be fired, which only flies straight. This missile has a damage radius of 6 meters, travels at 60 m/s, has a hitbox of 0.3 meters, and has a live time of 1 second. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Saber Launcher. | Below are the damage values for the Saber Launcher. | ||
<!-- | <!-- | ||
1. | Tracking Missile | ||
1. | m_fMinDamagePct=0.50 | ||
1. | m_fDamageMultiplierAgainstArmor=1.0 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=2.0 | |||
m_fDamageMultiplierAgainstBeowulf=2.0 | |||
m_fDamageMultiplierAgainstGravCycle=2.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
Dumbfire Missile | |||
m_fMinDamagePct=0.50 | |||
m_fDamageMultiplierAgainstArmor=1.0 | |||
m_fDamageMultiplierAgainstGenerators=2.0 | |||
m_fDamageMultiplierAgainstShrike=2.0 | |||
m_fDamageMultiplierAgainstBeowulf=2.0 | |||
m_fDamageMultiplierAgainstGravCycle=2.0 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! !! | ! !! Tracking Missile !! Dumbfire Missile | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| 1, | |Base Damage || style="text-align:center;"| 1,350 || style="text-align:center;"| 375 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 2,700 || style="text-align:center;"| 1,400 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| 1, | |Deployables || style="text-align:center;"| 1,350 || style="text-align:center;"| 700 | ||
|- | |- | ||
|Generator || style="text-align:center;"| 1, | |Generator || style="text-align:center;"| 1,350 || style="text-align:center;"| 1,400 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 2,700 || style="text-align:center;"| 1,400 | ||
|- | |- | ||
|Player || style="text-align:center;"| 1, | |Player || style="text-align:center;"| 1,350 || style="text-align:center;"| 700 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| 1, | |Sensor || style="text-align:center;"| 1,350 || style="text-align:center;"| 700 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 2,700 || style="text-align:center;"| 1,400 | ||
|- | |- | ||
|Turret || style="text-align:center;"| 1, | |Turret || style="text-align:center;"| 1,350 || style="text-align:center;"| 700 | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 675 - 1,350 || style="text-align:center;"| 187 - 375 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Saber Launcher has a 100% speed | The Saber Launcher has a 100% speed inheritance on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed. | ||
== Kick Strength == | == Kick Strength == | ||
The Saber Launcher has an impulse strength of | The Saber Launcher has an impulse strength of 85,000 m/s applied to players hit by its explosion. | ||
== Special Accolades == | == Special Accolades == | ||
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|[[Image:Hurt_locker.png]] | |[[Image:Hurt_locker.png]] | ||
|} | |} | ||
{{Template:Tribes:_Ascend/Heavy_Armor_series}} | |||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Specialty Weapons]] |
Latest revision as of 01:56, 10 April 2016
Saber Launcher | |
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Loadout/Class | Heavy Armor |
Slot | Specialty |
Type | Explosive / Tracking |
Statistics | |
Manual Reload Time | 3.0 seconds |
Auto Reload Time | 4.74 seconds |
Lock-on Time | 3 seconds |
Projectile Speed | 16.9 m/s |
Projectile Live Time | 20 seconds |
Projectile Hitbox | 0.4 meters |
Splash Radius | 7.2 meters |
Ammo | 15 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Unlocked |
"The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock. +200% vehicle damage."
The Saber Launcher is an unlocked specialty weapon for the Heavy Armor. The Saber Launcher requires a 3 second lock-on before it can fire, and the enemy being targeted is not notified until 1.4 seconds after the lock-on has started. Once it fires, the missile will follow the enemy that was targeted until the missile is destroyed, or hits the 20 second lifespan. The Saber can only target enemies that are within 35 degrees of the weapon and are not airbone. If a lock-on is not established, a dumbfire missile will be fired, which only flies straight. This missile has a damage radius of 6 meters, travels at 60 m/s, has a hitbox of 0.3 meters, and has a live time of 1 second.
Damage Table
Below are the damage values for the Saber Launcher.
Tracking Missile | Dumbfire Missile | |
---|---|---|
Base Damage | 1,350 | 375 |
Beowulf | 2,700 | 1,400 |
Deployables | 1,350 | 700 |
Generator | 1,350 | 1,400 |
Grav Cycle | 2,700 | 1,400 |
Player | 1,350 | 700 |
Sensor | 1,350 | 700 |
Shrike | 2,700 | 1,400 |
Turret | 1,350 | 700 |
Splash Damage | 675 - 1,350 | 187 - 375 |
Inheritance
The Saber Launcher has a 100% speed inheritance on fired projectiles. The base speed for the projectile is 13 m/s, with a maximum speed of 56 m/s, regardless of the inherited speed.
Kick Strength
The Saber Launcher has an impulse strength of 85,000 m/s applied to players hit by its explosion.
Special Accolades
The following accolades can be earned with the Saber Launcher.
Explosive Spree | Demolitions Expert | Hurt Locker |
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